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  #21  
Old November 3rd, 2003, 04:30 PM
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Default Re: MOD questions

What does this have to do with FQM?

I never said it was bad, just commenting on how bizarrely that cluster map behaves.
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  #22  
Old November 3rd, 2003, 04:39 PM

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Default Re: MOD questions

Had a fun night Last night, ah GLV

The Centurion Map is just a map. It can be regenerated for different Cluster amounts and sizes that may suit some players. Not all that unique or bizarre.

[ November 03, 2003, 14:40: Message edited by: JLS ]
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  #23  
Old November 3rd, 2003, 04:44 PM
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Default Re: MOD questions

Point me to another mod that causes random amounts of clusters to be generated in a cluster map...
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  #24  
Old November 3rd, 2003, 04:47 PM

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Default Re: MOD questions

ITS GOTA BE FQM the KOOLEST OF KOOL

[ November 03, 2003, 14:49: Message edited by: JLS ]
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  #25  
Old November 3rd, 2003, 04:50 PM
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Default Re: MOD questions

Nope. I don't have any quadrants like that in FQM. And I don't know about that "koolest of kool" bit... don't forget about the other system/quadrant mods out there. Noone ever mentions Krsqk's Quadrant Mod, or Admiral's System Mod.

[ November 03, 2003, 14:52: Message edited by: Imperator Fyron ]
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