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  #11  
Old September 23rd, 2003, 11:06 PM
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Default Re: Three Words

Played around with it a little Last night and I like it. Word of advice though... Go through WP's at full speed. That way you might be able to out run the pirates on the other side (and if you're going to do this you might want to move extra shields to the rear of the ship).

I was originally quite leary of the hardpoint aspect of ship creation, but after seeing how it's been handled (light/heavy Versions of components that essentially just evenly multiply the tonage/structure/effect, etc.) I feel much better. Still wish that he'd been a little less restrictive with the weapon hardpoints though.

Tis quite fascinating to see the SE4 standbys in 3D.

[ September 23, 2003, 22:08: Message edited by: QuarianRex ]
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  #12  
Old September 24th, 2003, 01:37 AM
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Default Re: Three Words

Sorry Wydraz, I didn't mean to leave anyone out. It's just that, from what I know of the people around here, a mysterious title is a sure way of getting their attention.
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  #13  
Old September 24th, 2003, 01:48 AM
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Default Re: Three Words

Quote:
Originally posted by QuarianRex:
Played around with it a little Last night and I like it. Word of advice though... Go through WP's at full speed. .
Huh you made it through a warp point eh? I went through one and then when I warped (in supper slow mo mode) I was imediately warped back, then back again, then back again etc etc etc.
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  #14  
Old September 24th, 2003, 07:05 AM

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Default Re: Three Words

the game is interesting from the point of being a SE fan. otherwise it is good, i think, but the lack of Z axis might be the killer. It is, however, a sound base for modding, and might well be worth the money. i might buy it someday.
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  #15  
Old September 24th, 2003, 07:24 AM
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Default Re: Three Words

i've never had a problem going through a warp point. once i waited a long time and got warped back.
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  #16  
Old September 24th, 2003, 07:40 AM
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Default Re: Three Words

I don't think it needs to be completely 3D. I think it makes it excessively difficult to navigate and engage targets. In games like Homeworld, it wasn't bad, because you just ordered the ships around and didn't really control them when it came to attacking.
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  #17  
Old September 24th, 2003, 07:55 AM

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Default Re: Three Words

what i had always enjoyed in flight/space simulators was the 3d freedom - heck, i still remember Virtual Velocity, and the fun i had falling down from the sky bombarding those pesky turrets to dust...
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  #18  
Old September 24th, 2003, 08:03 AM
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Default Re: Three Words

virtual velocity...running in one place?
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  #19  
Old September 24th, 2003, 08:11 AM

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Default Re: Three Words

err, terminal velocity, i said virtual? you heard me wrong.
http://www.gamespot.com/pc/action/te...ty/review.html
but thats way OT.
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  #20  
Old September 24th, 2003, 08:39 AM
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Default Re: Three Words

i got the demo somewhere. Last time i tried it, it didn't work well though.
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