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August 19th, 2003, 10:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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#se4 Guest Speaker 4
This Wednesday (tomorrow, the 20th), rain or shine, we will have special Guest Speaker Kwok in the IRC channel #se4 at 5 PM PST, 8 PM EST, 1 AM GMT. He will share a bit more information about creating new ships for Star Fury and the things you'll need to keep in mind for them to work well in the game. Nothing too indepth, but enough to give you a head start! Don't miss it!
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August 20th, 2003, 01:30 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: #se4 Guest Speaker 4
Yes, I've gotten permission from Aaron to cover most aspects of the ship designing process including a couple tips for the data files! But don't be asking me about unmentioned features of the game though, can't cover that!
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August 20th, 2003, 02:04 AM
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Sergeant
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Re: #se4 Guest Speaker 4
Capt, any chance Aaron could make one of the Ship Models from Starfury available for us to import into our Modeling programs? I'd like to try comparing it against some of my existing models.
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August 20th, 2003, 03:17 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: #se4 Guest Speaker 4
Quote:
Originally posted by Katchoo:
Capt, any chance Aaron could make one of the Ship Models from Starfury available for us to import into our Modeling programs? I'd like to try comparing it against some of my existing models.
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I don't think so. But I have looked at many of the models and could look at yours if needed to give advice...
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August 20th, 2003, 03:45 AM
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National Security Advisor
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Re: #se4 Guest Speaker 4
You think he'd object to you making a 3d model of a brick? That just happened to be the same length as the average, say, Cruiser.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 20th, 2003, 04:19 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: #se4 Guest Speaker 4
Quote:
Originally posted by Phoenix-D:
You think he'd object to you making a 3d model of a brick? That just happened to be the same length as the average, say, Cruiser.
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It doesn't matter really for size, the ship can be adjusted to appear any size that you want for the game through the data files.
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August 20th, 2003, 04:24 AM
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Sergeant
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Join Date: Jun 2002
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Re: #se4 Guest Speaker 4
Quote:
Originally posted by Captain Kwok:
It doesn't matter really for size, the ship can be adjusted to appear any size that you want for the game through the data files.
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Actually this is the prime reason for my original question. If we don't have to worry over Ship sizes in the modelling program (just polygons) then that's one less headache.
Thanks Captain, and to Phoenix for reading my mind.
Katchoo whistles spookily...
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August 21st, 2003, 01:48 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: #se4 Guest Speaker 4
Don't forget to drop by! Just 7 minutes!
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August 21st, 2003, 02:10 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: #se4 Guest Speaker 4
You know you want to drop by.
If you do not know how to use IRC, check out the #se4 web site, which has a connection guide: http://se4irc.spaceempires.net
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August 21st, 2003, 02:32 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: #se4 Guest Speaker 4
It is still going on. Come on by! You know you want to.
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