.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 28th, 2003, 04:17 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Gamey Tactics and Bug Exploits Thread Talk

2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
disagree
3. Retroseries building.
disagree
7. Surrendering to the empire attacking you.
disagree ( depends on rules )
8. Intelligence projects.
disagree ( depends on rules )
9. Gifting/trading planets.
disagree ( depends on rules )
10. Gifting a planet for the primary purpose of keeping an another player alive.
disagree ( depends on rules and the eventual outcome of the agreement )
11. Tech sharing.
disagree ( depends on rules )
12. Gifting/trading population.disagree ( depends on rules )
13. Gifting/trading colony techs.
disagree ( depends on rules )
14. Min/maxing empire setup.
disagree ( depends on rules )
15. Allies laying mines in the same sector to get more than 100 mines in it.
disagree ( depends on rules )
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
disagree ( depends on rules and how long they do it for)

Bah
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #2  
Old July 28th, 2003, 05:05 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Gamey Tactics and Bug Exploits Thread Talk

Tesco, I am not sure what the point of your initial post is. Most of the items you have marked as "Depends on Rules". Does that mean you only think they are wrong to do if they are specifically mentioned by the game owner? If that is what you mean, that is exactly the reason Fyron included them in the list in the other thread. It's not intended to be a declarative list of things that are gamey. It's intended to be a list of things that are considered gamey by some people so the game owner would be advised to mention specifically at game setup if they are to be allowed. It's supposed to be a list of things to discuss prior to the game so that the game owner doesn't find himself in a situation after someone has done it in the game. New game owners may not know about all these possible issues, or anyone could simply forget one or two. Or worst of all the game owner could be aware of them but make an assumption that everyone thinks it is or isn't gamey and expect everyone else to think likewise. Using this list can help avoid those bad situations.

Geoschmo

[ July 28, 2003, 04:10: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old July 29th, 2003, 12:03 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Gamey Tactics and Bug Exploits Thread Talk

PVK:
Quote:
How about ramming?
What does ramming have to do with gameyness?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old July 29th, 2003, 03:04 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Gamey Tactics and Bug Exploits Thread Talk

geo
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #5  
Old July 29th, 2003, 03:15 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Gamey Tactics and Bug Exploits Thread Talk

"What does ramming have to do with gameyness?"

It has nothing to do with speed, it doesn't miss, you can ram entire -stacks- of fighters..stuff like that.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #6  
Old July 29th, 2003, 04:34 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Gamey Tactics and Bug Exploits Thread Talk

Quote:
Originally posted by Phoenix-D:
"What does ramming have to do with gameyness?"

It has nothing to do with speed, it doesn't miss, you can ram entire -stacks- of fighters..stuff like that.
But you can not ram fighters in simultaneous turn games. And for solo games, there is no such thing as a "gamey"
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #7  
Old July 29th, 2003, 04:46 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Gamey Tactics and Bug Exploits Thread Talk

Ramming can be seen as extremely gamey, depending on whether players are more interested in things making sense, or more interested in gameplay.

For competetive gameplay, it is a sort-of-balanced option for ship designs to deal with superior enemies. It's kind of buggy, though.

From a "making sense" standpoint, I'd say it's utter nonsense. It doesn't make any sense that if one fleet is incapable of hitting an enemy with a weapon at range 1 (or zero), that they should have a 100% chance to ram the enemy. This is especially true considering the ship speeds, weapon ranges, "I go, you go" movement sequencing, and the need to rely on the AI during PBEM/PBW play.

Plenty of gamey objections. It's a crude game mechanic, with many dubious results.

In these ways, it seems that some players might prefer to play with a house rule not to include ramming, so it would warrant a place on the list.

PvK
Reply With Quote
  #8  
Old July 29th, 2003, 04:53 AM

Cirvol Cirvol is offline
Sergeant
 
Join Date: Dec 2002
Posts: 210
Thanks: 0
Thanked 0 Times in 0 Posts
Cirvol is on a distinguished road
Default Re: Gamey Tactics and Bug Exploits Thread Talk

me and a few others have talked about the real problem with se4 gold remaining...

initiative...

currently, going first in battle is a HUGE advantage since most of the time you end up withing weapons range right away, esp in big battles

currently, there seems to be no way to predict who goes first -- it really should be based on ship speed imho and it should be 'staggered'... ie, fastest ships first, regardless of 'turn'...

ie, my speed 10 ships go first, then your 9's, then my 8's, (and your 8's, interleaved ideally), then my 7's... blah blah

consequence is that ramming tactic can really beat superior forces if they get to go first... which is just plain wrong

fix initiative and then ramming is perfectly fine imho

please get aaron to patch this, it really is the most glaring balance issue in se4gold today imho
__________________
L+++ GdQ $++ Fr+ C++ Csc SdP T? Sf+++ Ai-- Au M+ Mp* S Ss+ RV Pw++ Tcp! A+
Reply With Quote
  #9  
Old July 29th, 2003, 05:01 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Gamey Tactics and Bug Exploits Thread Talk

Quote:
Originally posted by Cirvol:
fix initiative and then ramming is perfectly fine imho

please get aaron to patch this, it really is the most glaring balance issue in se4gold today imho
While I can't disagree with you one bit, any sort of initiative system improvements are likely to be fairly complex changes and extremely unlikely during the remaining life of SE4. It's something that would require pretty much a rewrite, not so much a patch. However, I have high hopes that SE5 will have big improvements in that area particularly.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #10  
Old July 29th, 2003, 05:44 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Gamey Tactics and Bug Exploits Thread Talk

yea... i do not mind ships going first... but i think that speed along does not dictate which ship fires first.

You would think that most ships that are equal would all fire at the same time ( unless surprised )

So perhaps you have initivitive on weapons ( and then bonuses due to experience , computers )and minuses on ( surprise , damage , morale )

That way if 2 ships meet and one is destroyed ( perhaps they got their weapons off )

Hmmm oppertunity fire so if ship a moves within range of b weapons then b fires on the other players turn.... ( mind you they will not be able to fire on their turn as they used the weapon ... pretend real time )
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.