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July 8th, 2003, 10:51 AM
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Colonel
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Join Date: Jan 2001
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Re: Modding Limitations: Things needed for Next Patch
Make the ability
"Change Bad Intelligence Chance - System"
- which is used in the fate shrine - finally effective.
I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.
[ July 08, 2003, 09:52: Message edited by: Q ]
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July 8th, 2003, 11:35 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: Modding Limitations: Things needed for Next Patch
One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod. Another problem is how the AI selects a ship�s components by ability types instead of by the name of the component.
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July 8th, 2003, 12:17 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Modding Limitations: Things needed for Next Patch
Quote:
Originally posted by Q:
Make the ability
"Change Bad Intelligence Chance - System"
- which is used in the fate shrine - finally effective.
I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.
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OH HELL YES! This would be a great fix! Thanks for reminding me about it. I cannot believe I forgot about it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 8th, 2003, 02:16 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Modding Limitations: Things needed for Next Patch
Quote:
Originally posted by Loser:
Make the range and rate matter in Troop combat.
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I think this is hard-coded into the game and can't be modded.
Quote:
Make the interface more modifyable.
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Same deal, but I highly sympathize. I tried to do a "STNG" interface and had to throw in the towel - the way the interface uses the BMP files defies logical comprehension.
I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment. I don't think there's a way to program more of them, however.
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July 8th, 2003, 02:38 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Modding Limitations: Things needed for Next Patch
Quote:
Originally posted by General Woundwort:
I think this is hard-coded into the game and can't be modded.
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I believe this thread is abotu things we would like chagned in the next patch (hard coded) so that we can better mod the game.
Quote:
Originally posted by General Woundwort:
I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment. I don't think there's a way to program more of them, however.
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It is that "way to program more of them" that I really want, but I'd like more of them added to the game anyway.
[ July 08, 2003, 13:39: Message edited by: Loser ]
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July 8th, 2003, 05:08 PM
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Colonel
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Join Date: Jan 2001
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Re: Modding Limitations: Things needed for Next Patch
Quote:
Originally posted by TNZ:
One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod.
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I don't think you need 20 races. If you want to play with 10 only but use the "add random computer player" feature in the game set-up you only have to edit the corresponding numbers in the settings.txt file.
Quote:
Another problem is how the AI selects a ship�s components by ability types instead of by the name of the component.
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That would be indeed great! Just leave the original possibility to call for a ability but add the alternative to call for a specific component name in the design file. MM added a very similar possibility for the construction file so I believe this could be done.
[ July 08, 2003, 16:14: Message edited by: Q ]
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July 8th, 2003, 05:46 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
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Re: Modding Limitations: Things needed for Next Patch
I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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July 8th, 2003, 06:04 PM
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Colonel
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Re: Modding Limitations: Things needed for Next Patch
Quote:
Originally posted by Timstone:
I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful.
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Oh yes I agree whole-hearted!
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July 9th, 2003, 01:49 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Modding Limitations: Things needed for Next Patch
Make the range and rate matter in Troop combat.
Make the interface more modifyable.
Hot keys?
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July 10th, 2003, 11:27 AM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
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Re: Modding Limitations: Things needed for Next Patch
In the RacialTraits.txt there's a line to add a picture to a certain trait. It isn't operational, I would like to see that work.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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