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  #1  
Old June 25th, 2003, 02:03 PM

Loser Loser is offline
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Default Armor Regeneration Question

Quote:
From Fyron's Modding Tutorial
Armor Regeneration
Value1 = The amount of structure points regenerated per combat turn.
Value2 =
Valid in Components.txt, VehicleSize.txt

Having this ability with Value1 at least 1 allows the component to regenerate in combat. All of the regeneration abilities for all components with this ability is added up, and this many hit points of damage to such components can be repaired each combat turn. After combat, all components with this ability will be repaired.
About this ability:

If this ability is given to a Component, or to all Components, with a Value1 of zero, will those Components, no matter how damaged, be fully repaired after battle?

If a whole ship was made out of this stuff, would complete destruction be the only way to actually stop it?
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  #2  
Old June 25th, 2003, 03:03 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Armor Regeneration Question

An ability amount of zero will not make it regenerate at all... you need an amount of one or more.

But other than that, yes.
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  #3  
Old June 25th, 2003, 04:51 PM

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Default Re: Armor Regeneration Question

So with a Value1 of zero they will not regenerate during combat, but will components with this Ability destroyed in combat restore themselves afterward?
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  #4  
Old June 25th, 2003, 08:11 PM
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Default Re: Armor Regeneration Question

Only damage points can regenerate - destroyed components can only be replaced by Repair Modules or Space Yards.
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Old June 25th, 2003, 08:15 PM

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Default Re: Armor Regeneration Question

"Only damage points can regenerate - destroyed components can only be replaced by Repair Modules or Space Yards"

This is incorrect. Organic Armor will regenerate between combats; the blown off sections come back. (does the same thing IN combat too, just more slowly)
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Old June 25th, 2003, 08:41 PM

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Default Re: Armor Regeneration Question

Quote:
Originally posted by Phoenix-D:
Organic Armor will regenerate between combats; the blown off sections come back. (does the same thing IN combat too, just more slowly)
Even if Value1 is zero?
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Old June 25th, 2003, 08:50 PM

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Default Re: Armor Regeneration Question

If there is -another- component intact with Value 1 greater than 0, yes. If all the components have a value of 0..I'd have to test that.
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Old June 25th, 2003, 08:54 PM

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Default Re: Armor Regeneration Question

one intact component would be necessary to keep the entire ship from being destroyed.

And one component with a Value1 greater than zero in the ship design would be acceptable. But we couldn ot be certian that component would be the Last one busted. If all the Value1=0 compnents regenerate... well that's exactly what I would be looking for.

[ June 25, 2003, 20:02: Message edited by: Loser ]
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  #9  
Old June 25th, 2003, 11:57 PM
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Default Re: Armor Regeneration Question

They do not all have to be "armor" componenents, you know.
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Old June 26th, 2003, 02:28 AM
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Default Re: Armor Regeneration Question

Hmm sounds like something useful for Monst--

(is quickly gagged by Fyron, Phoenix-D, and Loser)

mf-mf, mmf mmf MMMF mmf mf-mf mf-mf mmf mm-mm-mf!

(translation: "OK, so I WON'T give Rollo any more suggestions!"

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