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  #1  
Old February 14th, 2001, 06:45 PM

Spyder Spyder is offline
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Default Are Racial modifiers additive

If I choose the major option that gives me 125% production, and then further adjust my production modifiers with the available attribute adjustments so that Production is enhanced by 20 more percentage points, will I gain the full racial production bonus of 45%?
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  #2  
Old February 14th, 2001, 07:56 PM

Triumvir Emphy Triumvir Emphy is offline
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Default Re: Are Racial modifiers additive

yes, but for planet basedyards only as the 125% doesn't apply for space stations. team that with temporal ship yards and you get ugly results >8)
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Old February 15th, 2001, 05:54 AM

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Default Re: Are Racial modifiers additive

You should probably refer to it as construction rate. Production typically refers to resources (and sometimes research/intel) that you are producing.

Like Triumvir mentioned, if you take the +25% planetary space yard advanced trait, that's added to your construction racial setting - but just for planets.

With temporal space yards, a bonus to construction, the +25% trait, and a population construction bonus, you can get your construction rate to over 10K per turn on huge planets and ring/sphere worlds without too much trouble. Hope that helps.
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  #4  
Old February 15th, 2001, 03:08 PM

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Default Re: Are Racial modifiers additive

Well, I was talking primarily hypothetically....I just wanted to make sure that the bonuses from the two diff screens added together and weren't capped or mutually exclusive.
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Old February 15th, 2001, 03:39 PM

Triumvir Emphy Triumvir Emphy is offline
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Default Re: Are Racial modifiers additive

A lot of times a bonus is listed as a seperate line item under ability even though they are additive, sometimes they have the wrong sign infront of them,...
merchant +5% to maintenance???
if you take a 20% bonus on maintenance you would expect to pay 1/5th less maintenance cost, not so. you pay 25% maintenance on ships, and you subtract 20% bonus, you only pay 5% maintenance on your ship.

the only way to check is to start a dummy game and do a little calculating to see what happened.
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  #6  
Old February 15th, 2001, 08:56 PM

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Default Re: Are Racial modifiers additive

quote:
Originally posted by Triumvir Emphy:
A lot of times a bonus is listed as a seperate line item under ability even though they are additive, sometimes they have the wrong sign infront of them,...
merchant +5% to maintenance???
if you take a 20% bonus on maintenance you would expect to pay 1/5th less maintenance cost, not so. you pay 25% maintenance on ships, and you subtract 20% bonus, you only pay 5% maintenance on your ship.

the only way to check is to start a dummy game and do a little calculating to see what happened.



Aw Ha..

That explains why when I tested a race with 80% maintenance it did so poorly. I was getting 125% - 80% = 45 % maintenance costs. In 3 months the maintenance costs exceed the original costs!

If I change the game parameter to be 10% maintenance and take 120% will I get resources having ships? (110% - 120% = -10%)?

Has Malfador heard of something called division?

25% / .80 = 31% (first example)
10% / 1.2 = 8.3% (second example)



[This message has been edited by Commander G (edited 15 February 2001).]
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  #7  
Old February 15th, 2001, 09:06 PM

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Default Re: Are Racial modifiers additive

Now you've confused this poor Aggie.....someone go over that again please....
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  #8  
Old February 15th, 2001, 11:23 PM

Triumvir Emphy Triumvir Emphy is offline
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Default Re: Are Racial modifiers additive

he is right,....

maintenance is 25%, so if a ship cost 1000 minerals you pay 250 a turn in maintenance.
if you take a 20% bonus in maintenance you subtract that, 25%-20% = 5%
now you pay only 50 minerals per turn for your 1000 mineral ship.
if you take the merchant culture at +5% maintenance bonus
25%-(20%+5%)= 0%
you pay NO maintenance.
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Old February 16th, 2001, 12:02 AM

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Default Re: Are Racial modifiers additive

Yep, 0 maintenance. I came across this Last month when I realized that they didn't change the cultures when modifying how maintenance worked, so that merchant and engineering now were much more powerful. It ended up being a total non-issue for the TG contest, not sure if it'd be a big deal for a normal game, but I doubt it.
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  #10  
Old February 16th, 2001, 03:38 PM

Triumvir Emphy Triumvir Emphy is offline
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Default Re: Are Racial modifiers additive

you are adding +5% to your bonus,.. i know it sounds screwy, but this isn't the first goof. Hey everybody is human, i think this program has less flaws than most "programs" i have to get working for my customers.
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