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  #11  
Old May 15th, 2003, 08:15 PM
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Default Re: Point Defense

Yes you can launch them during combat. They are useless junk if you do so (until combat is over). Warheads only do damage when the equipped vehicle is the rammer, not the rammee. Mines get to ram ships with no limits when they enter the sector, which is why they do damage to them.
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  #12  
Old May 15th, 2003, 08:19 PM

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Default Re: Point Defense

Quick question.

100 fighters in a sector. Enemy ship moves into same sector. Are all 100 fighters in the same dang stack?

If not, how does the game break them up?
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  #13  
Old May 15th, 2003, 11:26 PM
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Default Re: Point Defense

It depends on how the 100 fighters were launched. They will be in the same breakdown into fighter Groups that they appear to be when you select them on the system map. Often, ya, they'll all be in one 100-fighter pig-pile.

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  #14  
Old May 16th, 2003, 12:56 AM
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Default Re: Point Defense

You can launch them in custom sized Groups in sequential games, but not simultaneous games, which really, really sucks.
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  #15  
Old May 16th, 2003, 03:34 AM
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Default Re: Point Defense

You *can* launch them in custom size Groups in simultaneous - just set the "Fighter Launch Group Size" entry or whatever in the appropriate entry in Strategies!
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  #16  
Old May 16th, 2003, 04:32 AM
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Default Re: Point Defense

That only affects combat launches.

After combat the fighters all get recovered, and you're still stuck with launching one big stack for the system map.
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