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  #1  
Old May 7th, 2003, 05:44 AM
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Default Ruin tech (Again)

It can't really be random can it. In a game I got three fighter techs after each others!
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  #2  
Old May 7th, 2003, 06:19 AM
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Default Re: Ruin tech (Again)

Yes it is random. The techs in the ruins are seeded when the map is created.
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Old May 7th, 2003, 09:31 AM

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Default Re: Ruin tech (Again)

If you roll a single, six sided die three times, there is only a 1 out of 216 chance of any particular combination of numbers. However, if one rolls a specific combination of numbers, it does not mean that the dice are rigged.

What you have happened upon is merely a quite fortunate string of events, nothing else. Enjoy it, and smite your enemies.
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Old May 7th, 2003, 02:48 PM
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Default Re: Ruin tech (Again)

I prefer getting the Massive Shield Depleter and putting it on my boarding ships....the depleter and the boarding parties are both one use, so I figure..what the heck, no? Not something I do often (the randomness of unique techs factors in), but it's fun being able to knock out all shields (given a good enough mount and good accuracy) and board at almost the same time . I haven't really found a use for the other Uniques yet, but I have to agree that the Massive Ionic Disperser is kind of lacking.

Just my opinion...
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Old May 7th, 2003, 03:09 PM

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Default Re: Ruin tech (Again)

I find that the Massive Shield Depleter is so expensive that putting it on boarding ships is counterproductive as soon as your opponent discovers self-destruct devices. You end up spending more than your opponent does unless there are *really* big ships around. Just my experience so far.
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Old May 7th, 2003, 03:13 PM
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Default Re: Ruin tech (Again)

Massive Ionic Disperser is awesome tech if found earlier on. Ability to strip all low level shilds and burn all engines at once is priceless. You may also keep in mind that component-specific damage is not transfered from one shot to another. Thus, you can fire zillion ID I (damage 10 ) on contra-terran engine (damage resistance 15) for no avail !

P.S> the numbers I use are from proportions, in plain SE they might be different. Sorry.
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Old May 7th, 2003, 03:51 PM
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Default Re: Ruin tech (Again)

I quite like putting the massive engine-killer on large weapons platforms. They get a good range and can immobilise pretty much anything before it can fire on your planet.

The only trouble with that is that if you don't have ships, fighters or long-range weapons to finish them off, you can inadvertently blockade yourself.

Of course this is with proportions where planetary cargo space is less of a problem. I might be more reluctant to use up that space for one of these weapons in a standard game.

But yeah, I think all the massive weapons could stand to be stand to improved. Maybe a little extra range..?
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Old May 8th, 2003, 12:53 AM
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Default Re: Ruin tech (Again)

I think in P&N they have something like +100 to hit, on the basic principle of "huge anime plasma beam of death that cannot miss just because it's so big"
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Old May 8th, 2003, 01:23 AM

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Default Re: Ruin tech (Again)

Speaking of ruin techs, is Massive Ionic Disperser as completely useless as Massive Shield Depleter is? The only being able to fire once per battle thing really sucks. But, on the other hand, the 500 damage to engines will completely imobolize one ship... perhaps worth it when you have range on your enemy as I do... My general feeling is that Massive Ionic Disperser sucks, I just wanted to check it with the "experts"

[ May 07, 2003, 13:41: Message edited by: teal ]
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Old May 8th, 2003, 04:50 AM

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Default Re: Ruin tech (Again)

Now that would make them worth using!
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