.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 22nd, 2003, 12:48 PM
Xaren Hypr's Avatar

Xaren Hypr Xaren Hypr is offline
Corporal
 
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Xaren Hypr is on a distinguished road
Default Seeker question

Does including components like Combat Sensors, or having Ship/Fleet training affect the chances of seekers hitting their targets (from the attacker's side), like they do with direct-fire weapons?
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech

My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+

Reply With Quote
  #2  
Old April 22nd, 2003, 12:55 PM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: Seeker question

Quote:
Originally posted by Xaren Hypr:
Does including components like Combat Sensors, or having Ship/Fleet training affect the chances of seekers hitting their targets (from the attacker's side), like they do with direct-fire weapons?
don't think so. I've never seen a missile miss its target, even it's illogical (counter measures and flares do work against actual missiles)
Reply With Quote
  #3  
Old April 22nd, 2003, 02:09 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Seeker question

Quote:
Originally posted by dogscoff:
It's still worth training your missile boats to build up their experience though- combat bonuses will still help them avoid getting hit by direct fire weapons.
By the time you have the capacity, and the opportunity, to train ships in such a way, is it still worthwhile to be using CSM barges?

I have only played AI, but it seems that CSM rapidly becomes a waste of tonnage somewhere in midgame, when everyone has PDC.
Reply With Quote
  #4  
Old April 22nd, 2003, 02:12 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Seeker question

I have forgotton.
Do refitted ships retain Experiance?
If so then training would be worth it.
Reply With Quote
  #5  
Old April 22nd, 2003, 02:23 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Seeker question

Yes. As long as you don't mothball, the ships retain experience.
Reply With Quote
  #6  
Old April 22nd, 2003, 03:12 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Seeker question

Quote:
By the time you have the capacity, and the opportunity, to train ships in such a way, is it still worthwhile to be using CSM barges?
Well that's true. However, seekers remain viable throughout the game in many mods, and they do also have their uses in the standard game: For example a few CSMs thrown into a fleet can help clog up the enemy's point defence if you are using a fighter-heavy strategy.
Reply With Quote
  #7  
Old April 22nd, 2003, 05:21 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Seeker question

For future reference, all of these questions, and many more, are answered in Section 5.5 and 5.7 of the Newbie FAQ. See the top sticky thread.

Slick.
__________________
Slick.
Reply With Quote
  #8  
Old April 22nd, 2003, 06:30 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Seeker question

"By the time you have the capacity, and the opportunity, to train ships in such a way, is it still worthwhile to be using CSM barges?"

And the first thing that came to my mind was 2000kt of CSMs filling a Devnull barge... A fleet of 50 or so of those should get at least a few missiles through.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #9  
Old April 22nd, 2003, 07:14 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Seeker question

Quote:
Originally posted by Krsqk:
... the first thing that came to my mind was 2000kt of CSMs filling a Devnull barge... A fleet of 50 or so of those should get at least a few missiles through.
I'm sure they would, though I haven't played Devnull. But by the time you can support such a vast fleet, especially considering supply concerns, would you not be able to build cheaper direct-fire ships that would hit just as hard?

It is not as though CSMs skip shields. CSM must get past PDC and Shield, and only fires every few turns. APB only must get past Shield and fires every round. While the APB may not always hit (unless you get Religious, I guess) and does not have the range of CSM, does it not become a more viable weapon than CSM in midgame.

Is that not why CSM does not continue to scale? So that its use is replaced by later weapons?
Reply With Quote
  #10  
Old April 22nd, 2003, 10:11 PM

Aloofi Aloofi is offline
Second Lieutenant
 
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
Aloofi is on a distinguished road
Default Re: Seeker question

To make seekers worthy of your limited tonnage space, mod in all seekers with speed of 30.

I'm serious. Its not unbalancing, and it helps the AIs that use missiles.
The missiles will go straight for the target in one fly to whatever their maximum range happens to be, thus effectively reducing the number of hits that the PDCs can take on them.
Try it for a while, and will never go back.
__________________
--------------------
--------------------
--------------------
--------------------

When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.