.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 2nd, 2003, 12:40 AM

Claymore Righ Claymore Righ is offline
Private
 
Join Date: Nov 2001
Location: Downingtown, PA USA
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Claymore Righ is on a distinguished road
Default Error Messages in Devnull when using map from Fyrons Standard QM

Help?

I had read that the maps generated by the Standard Version should be usable in other mods.
Reply With Quote
  #2  
Old April 2nd, 2003, 02:57 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Error Messages in Devnull when using map from Fyrons Standard QM

Most mods... Devnull must have an altered planetsize.txt or sectortypes.txt.
Try matching up those two files, and see if it works.
Reply With Quote
  #3  
Old April 2nd, 2003, 05:38 PM

Claymore Righ Claymore Righ is offline
Private
 
Join Date: Nov 2001
Location: Downingtown, PA USA
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Claymore Righ is on a distinguished road
Default Re: Error Messages in Devnull when using map from Fyrons Standard QM

Thanks for the help.

I think I have a new issue.

I renamed the 2 files in the DevNull directory and then copied the two files from the Standard QM directoy.

Now I can use the maps, but the resources listed for a planet are 5 digits. For there is 54675, 54678, 23354 of resources for a planet , for example. And all planets have such huge reserves.

I should add that the map is a Huge, Dense, Cluster with Finite resorces.

I know you can get cluster maps in DevNull, but I wanted a really dense and large map and thus I need to use the FQM standard.

[ April 02, 2003, 15:46: Message edited by: Claymore Righ ]
Reply With Quote
  #4  
Old April 2nd, 2003, 05:49 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Error Messages in Devnull when using map from Fyrons Standard QM

Those are your "finite resources" and will be used up to 0. The display is different from the percentages shown in an "infinite resources" game.

Slick.
__________________
Slick.
Reply With Quote
  #5  
Old April 3rd, 2003, 10:00 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Error Messages in Devnull when using map from Fyrons Standard QM

yes, standard FQM and Devnull Mod are not compatible. That is why the FQM maps were incorporated into the DNM. If you use the current Version of DNM (1.70, link is in my sig), you should be able to create the maps in the game setup of DNM itself. If you want a truly large map, maybe raising the number of systems in the settings of DNM will help. It is currently 150, you can set that as high as 255.

Hope that helps,
Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #6  
Old April 3rd, 2003, 10:49 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Error Messages in Devnull when using map from Fyrons Standard QM

FQM STD works with most mods. Devnull is the one that it doesn't work with.

Rollo, you may need to update Devnull to use a newer Version of FQM.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old April 4th, 2003, 09:38 PM

Claymore Righ Claymore Righ is offline
Private
 
Join Date: Nov 2001
Location: Downingtown, PA USA
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Claymore Righ is on a distinguished road
Default Re: Error Messages in Devnull when using map from Fyrons Standard QM

Thanks Rollo.

I will give that a try.

That was exactly why I was trying to use the Standard FQM, the one's in DevNull don't produce the really big, dense clusters that I wanted to try out.

Thanks again
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.