.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 5th, 2001, 02:38 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Modders - AI_DesignCreation file observation

Dont know whether this has been discussed before, but, the Design per One entry for Point Defence at least, seems to divide the available space left after engines, crew quarters, bridge etc by the value, not the raw kT of the hull.
I have a mod where the AI point defence equip level is set to Design per One =50, and the AI Destroyers are mounting 4 PD's, and their Lt Cruisers are mounting 6 PD's. I am waiting for them to build cruisers to see if they equip them with 8 PD's.
Any thoughts/comments?
Reply With Quote
  #2  
Old February 5th, 2001, 01:42 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Modders - AI_DesignCreation file observation

I have run soem more tests and cannot confirm this. It seems to me that it is based on the raw kt. Are you sure about your findings?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #3  
Old February 5th, 2001, 04:05 PM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Modders - AI_DesignCreation file observation

Absolutely sure, checked out seven races which had exactly the same designed Destroyers and Lt Cruisers. Am playing the game further to see how their Cruisers are designed - if they have 6 PD instead of 8, I will know that it isnt raw kT.
Anyway, I'll let you know in the next day or so (had a long day at work today)...
Reply With Quote
  #4  
Old February 7th, 2001, 06:31 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Modders - AI_DesignCreation file observation

Mephisto,
Looks like it is raw tonnage. What I experienced was encountering old ships based on earlier point defence levels (I modified the AI_Design creation file in the middle of a game and it was a while before I encountered the newly designed ships).
Doh!!

The mod does seem to promote more of a slug it out game, rather than a pelt the AI game.
Anyway, still early days yet, as I've only just got Cruisers (playing in a sparse galaxy really drops the reasearch rate - may have to use the cheaper tech costs I think).

By the way, congratulations on the inclusion of your mod into the latest patch. This will encourage the rest of us to keep tweaking and assure players that Malfador is serious about making this the game the best out.
Reply With Quote
  #5  
Old March 14th, 2001, 12:29 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Modders - AI_DesignCreation file observation

Bump for Zeno42
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.