.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #161  
Old August 14th, 2003, 02:47 PM
Pablo's Avatar

Pablo Pablo is offline
Sergeant
 
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Pablo is on a distinguished road
Default Re: Strategy Articles!

About the point of heavily defended warp point - are you sure guys that it is possible to have 2 warp points between 2 systems? IIRC the message says 'there already is a warp point to that system' and you are not allowed to open another one. What you can do is close the defended warp point and open the new one. This is also clumsy as when I tried this the warp point opened in the exactly same position as the closed one so it became heavily guarded again. My resolution was to open a warp point from another system and get inside
I hope I made my point that you can understand what I mean
Reply With Quote
  #162  
Old August 15th, 2003, 12:20 AM
Iansidious's Avatar

Iansidious Iansidious is offline
Sergeant
 
Join Date: Jun 2003
Location: Coruscant
Posts: 312
Thanks: 0
Thanked 0 Times in 0 Posts
Iansidious is on a distinguished road
Default Re: Strategy Articles!

Just to throw my two cents in I personaly like to take physical strenght,intelligence[i never really use it],cunning,and political savvy down to -50% then bump up construction aptitude to 150% the hightest it can go.Then I like to add my ship atk. and def. as high as I get it.Under advance traits I select temporal knowledge[for the temp.spaceyard]and hardy industrialists in the game this allows me to build with 11kt in construction! Some thing I do slowly during my game I start to convert my min. org. rad. facilities with monoliths then my homeworld can make about 34kt on each resource.This is one thang I have had nice results with.
__________________
Good help is so hard to murder these days.
Reply With Quote
  #163  
Old August 15th, 2003, 01:53 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Articles!

Quote:
Originally posted by Stone Mill:
Only, I'm not sure about the strategy behind
"Change fleet target priorities to kill minesweeping/stellar/supply ships first."
Does this actually work, and what is the value?
If you set your fleets to target non-combatant ships, you can knock out the support ships of large fleets. This has great value if you can not destroy the fleet directly. Knock out their sweepers, and they might just die on your next minefield.

You missed the "launch mines in empty sectors" trick. Launch mines in sectors that are along the ship paths between warp points. People often do not suspect that someone will have launched mines in empty space, only over planets and warp points.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #164  
Old August 15th, 2003, 04:10 AM

rextorres rextorres is offline
Sergeant
 
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
rextorres is on a distinguished road
Default Re: Strategy Articles!

All these help increase your mobility in a game - they may be "gamey" but they are allowed:

You can order your ship to retrofit and THEN move on the same turn. Move it to a forward repair facility or repair ship and it will get retrofitted, moved, AND repaired - all in the same turn - if you are a retroseries builder this helps a lot.

String training facilities to your front lines - a ship gets training at the end of a movement turn. That way your ship doesn't have to sit in one spot to get trained - it can train as it moves.

You can order a ship to warp and THEN move into and unexplored system. It will then move it's full movement and you won't get stuck at a warp point.
Reply With Quote
  #165  
Old December 4th, 2003, 04:52 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Strategy Articles!

bump.
__________________
Slick.
Reply With Quote
  #166  
Old March 2nd, 2005, 10:57 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Strategy Articles!

Quote:
Slick said:
bump. <img border="0" title="" alt="[Smile]" src="images/icons/smile.gif" />
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #167  
Old March 26th, 2005, 07:14 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Strategy Articles!

El Bumpo. Stoney where are you???
__________________
Slick.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.