.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #51  
Old May 22nd, 2003, 05:39 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Strategy Articles!

Polaron, not Poloron

If your opponent is using the Talisman, don't you want to attack at CLOSE range to get the best chance to hit since he'll always hit you anyway???
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #52  
Old May 22nd, 2003, 05:49 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Strategy Articles!

Quote:
Originally Posted by Ed Kolis
If your opponent is using the Talisman, don't you want to attack at CLOSE range to get the best chance to hit since he'll always hit you anyway???
This is true if you are not trying to outrange him (i.e., Your APB XII vs. his PPB V). I alluded to it in g) and h) but your point deserves its own line. Thanks.
Edited.
Reply With Quote
  #53  
Old May 22nd, 2003, 06:14 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Strategy Articles!

Quote:
b. Use Master Computers. If your master computer is taken down (i.e., virus), it may be subverted.
IIRC, in the latest patch, a destroyed MC is still immune to subVersion.

Quote:
IF your opponent uses Ship Capture:
Use shield regenerators... even 1 point of shields is enough to stop boarding parties.

Quote:
a. Use Phased Shields. Forego using many normal shield components.
b. Use Armor. Get to Armor V as a priority.
A: Use phased shields. Any normal shield components must be removed, or they will nullify the phased shield protection.

B:
Armor 5? Armor 3 is the best for hitpoints, and armor 6 is needed for the full 15% ECM from stealth and scattering armor, IIRC.
Reply With Quote
  #54  
Old May 22nd, 2003, 07:08 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Strategy Articles!

All good stuff, Suicide Junkie. Thanks much!

Edited.
Reply With Quote
  #55  
Old May 22nd, 2003, 09:26 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Articles!

Quote:
17.6.3.1 IF your opponent uses Seekers or Drones, small or medium amount or in size:
Fighters, Missiles, Crystalline Torpedo, Drones.
You should have the articles say that you _always_ want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using. This section implies that it is ok not to use PDCs if your enemy isn't using missiles and such. But, doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps).

Quote:
Originally posted by teal:
So what's rock/paper/scissors about that?!
Nothing, really. Stock SE4's weapons are not very well balanced. The only RPS that comes in is whether you research PPBs before or after ECM and Combat Sensor IIs. Someone with more advanced ECM and CS using DUCs can slaughter your fleet armed with PPBs because their ships will be hit much less often than yours will be.

[ May 22, 2003, 20:30: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #56  
Old May 22nd, 2003, 10:48 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Strategy Articles!

Quote:
Originally posted by Imperator Fyron:
Nothing, really. Stock SE4's weapons are not very well balanced. The only RPS that comes in is whether you research PPBs before or after ECM and Combat Sensor IIs. Someone with more advanced ECM and CS using DUCs can slaughter your fleet armed with PPBs because their ships will be hit much less often than yours will be.
The way I see that RPS comes into play is that no one weapon is uber, unstoppable. Just like in RPS, the Rock can knock out the Scissors, in turn the Scissors can cut up the Paper, in turn the Paper and cover up the Rock. Just like in SEIV, no one weapon will destroy them all, you have to hope that whatever your hand shows (RPS) will be the one that can take out the person you are fighting against.

At least that's how I see it.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #57  
Old May 22nd, 2003, 11:04 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Strategy Articles!

Thank you, Fyron.

Added:
17.6.4.8 IF your opponent is not using Point Defense:

THEN:
a. In general, deploy Fighters, Missiles, Crystalline Torpedo, Drones, satellites; missile boat fleets, carrier fleets.
b. Fighter stacks will decimate missile boat fleets, since missiles can�t target them.
c. Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. But, doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron )
Reply With Quote
  #58  
Old May 22nd, 2003, 11:13 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Strategy Articles!

Quote:
17.6.3.1 IF your opponent uses Seekers or Drones, small or medium amount or in size:
Fighters, Missiles, Crystalline Torpedo, Drones.

THEN:
a. Use Point Defense (PD) on your ship designs, Design PD ships. Continue to research PD to increase damage output.
b. Use Point blank direct fire weapons. Get in close.
c. To stay alive, move out of range of the seekers. Also known as “missile dance.” Use optimal range or max range. (Difficult in simultaneous games.)
b. & c. seem to contradict each other. Can somebody reword and clarify this?
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #59  
Old May 22nd, 2003, 11:50 PM
cybersol's Avatar

cybersol cybersol is offline
Corporal
 
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
cybersol is on a distinguished road
Default Re: Strategy Articles!

Quote:
Originally posted by Stone Mill:
Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. But, doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron )
Don't you mean to say:
Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. Because not doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron)
Reply With Quote
  #60  
Old May 23rd, 2003, 12:43 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Articles!

SM:
Yeah, you kinda butchered my post and made it make no sense. The middle sentence of that paragraph was important.

Rags:
No weapon is "uber", but most of the weapons are much much weaker than the main line and cost more research points. It is possible to win with them, but you need superiority in numbers or some other are to do so. All else being equal (racial stats, training, number of ships, size of ships, etc.), the person using Torpedos will lose much more often than win to the one using PPBs, for example. This is because in the long run, PPBs are a lot more powerful than Torpedos (much higher damage ratio). I wish it wasn't this way, but it is. Some racial weapons can be used in place of some parts of the main line, but many others them are rather weak.

Higher damage per shot is overwhelmed by higher damage ratio in most combat situations.

Quote:
Originally posted by capnq:
quote:
17.6.3.1 IF your opponent uses Seekers or Drones, small or medium amount or in size:
Fighters, Missiles, Crystalline Torpedo, Drones.

THEN:
a. Use Point Defense (PD) on your ship designs, Design PD ships. Continue to research PD to increase damage output.
b. Use Point blank direct fire weapons. Get in close.
c. To stay alive, move out of range of the seekers. Also known as “missile dance.” Use optimal range or max range. (Difficult in simultaneous games.)
b. & c. seem to contradict each other. Can somebody reword and clarify this?
b. If you have a lot of PDCs compared to the number of enemy seekers/fighters, get in close because you can overwhelm their seekers/fighters and take no damage.
c. If you do not have a lot of PDCs compared to the number of enemy seekers/fighters, you can survive by moving out of range of the seekers after firing your weapons. This is also known as "missile dancing". The idea is to make the seekers move up to their maximum range. At that point, they disappear and can do no damage. Use optimal or max range (difficult in simultaneous games).

[ May 22, 2003, 23:48: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.