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  #41  
Old July 10th, 2003, 04:31 PM
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Default Re: Updated the FAQ

Thanks for the response, I'm not sure how many countless hours you guys have saved me experimenting by having this forum; keep up the great work.
One Last thing regarding ETLs are they like shields in that when they are overcome then they are gone, or are they always there for each hit.
For example if you have a stack of small fighters (takes about 20kt of damage to destroy) with ETL I you would need 40 damage to kill the first fighter, so I assume a PDC V would kill 2 fighters. Would the next PDC also kill 2 fighters or would it kill 3?
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  #42  
Old July 10th, 2003, 07:43 PM
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Default Re: Updated the FAQ

I think ETL adds shields to each fighter. I am not 100% sure. There have been several claims that is the case. Not easy to prove - it must a real tactical battle in the system with ETL, simulator is no help here.
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  #43  
Old July 10th, 2003, 11:51 PM
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Default Re: Updated the FAQ

It just increases the max (and starting) shield levels of each ship, base and unit (including each individual fighter) in space in the system. The extra shields act exactly identical to a component on the ship generating those shields.
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  #44  
Old July 16th, 2003, 05:39 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Erax:
I'm sure most of you know this, but in Tactical, if the multiple planets are adjacent to each other (sometimes they aren't and there's a row of empty sectors between them), you can drop troops on one planet, conquer it, then select the conquered planet and order it to drop troops on an adjacent planet.
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  #45  
Old July 16th, 2003, 08:21 PM
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Default Re: Updated the FAQ

That sounds like a cheesey exploit to me.
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  #46  
Old July 16th, 2003, 08:25 PM

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Default Re: Updated the FAQ

Quote:
Originally posted by Imperator Fyron:
That sounds like a cheesey exploit to me.
You know, if I put that in the babelfish, translate it into Esparanto, then into Catalan, then into Manx, then back into English it comes out "Tactical Combat".
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  #47  
Old July 16th, 2003, 08:29 PM
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Default Re: Updated the FAQ

Umm... you are not serious about that, are you?
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  #48  
Old July 16th, 2003, 08:55 PM

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Default Re: Updated the FAQ

Quote:
Originally posted by Imperator Fyron:
Umm... you are not serious about that, are you?
No, Babelfish should be capitalized and does not include Esperanto, Catalan, or Manx.

But yes, I don't see how you can call anything that can only be done in Tactical combat 'a cheesy exploit'. Tactical combat is already pretty cheesy and exploitive.

(Don't get me wrong, I use it in Single Player games when the AI is at a level that means it's going to pound me anyway. And I used to use it all the time.)

[ July 16, 2003, 19:56: Message edited by: Loser ]
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  #49  
Old July 17th, 2003, 12:31 AM
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Default Re: Updated the FAQ

Quote:
That sounds like a cheesey exploit to me.
Fyron, I refuse to argue with you.
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  #50  
Old July 17th, 2003, 06:07 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Thermodyne:
I have played a few games where I was up against unarmed ships, usually mine sweepers. First thing I do is to make unarmed ships a priority target; that will often kill the mine-sweepers even when you loose the battle. This has a slowing effect on the opposing fleet, as they need to replace the mine-sweepers or risk running afoul of mine fields. Adding a single weapon will defeat this tactic. It looks like this is a mistake that lots of new players make.
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