Fleet movement/Stellar Manip question
OK, if this is in the FAQ I missed it:
I have a LARGE fleet protecting a Star destroyer (stellar manip comp that blws up whole system - forget name this second).
I do not want to lose my whole fleet when it detonatges. If I set the stellar manip to blow, and run my fleet for the nearest warp point (minus the Star destroyer of course) - will it beat the explosion out of the system?
If not, how can I do this?
Binford
[ January 26, 2003, 21:19: Message edited by: Binford ]
__________________
SEIV Code: L+++ Gdy $ Fr! C++ Sd! T? Sf+ A M++ MpO RV Pw+ Fq Nd- Rp- G++ Mm++
|