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  #91  
Old February 7th, 2003, 10:13 PM

Aloofi Aloofi is offline
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Default Re: Proportions....

One question, how can i make the small DUC to target CSM?
By the way, I love the Proportions mod.
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  #92  
Old February 7th, 2003, 10:58 PM
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PvK PvK is offline
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Default Re: Proportions....

Thanks Aloofim!

Small DUC target Capital Ship Missiles? Only point-defense weapons can target seekers, so self-defense cannons, better Versions of which are available from Military Science, the Point-Defense Weapons.

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  #93  
Old February 15th, 2003, 09:58 PM
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Default Re: Proportions....

Well, here is my Proportion 2.5.3 fix for Population Minister problem. If anybody forgot, there is a SE IV feature - AI tries to send 500 population units to one planet, then swith to the next planet. Before 1.84 patch, AI send population to breathable atmosp. planet only. Which was OK since breath. planets are most important in Proportions. But since 1.84, as first reported by NAV, thanks!, AI simply send people to any closest planet. 500 pop. is a HUGE number in Proportions and sometimes AI spend whole game trying to fill one stupid moon

My temporal fix is to scale up population and population modifiers by 10 times. Now, the same 500 units correspond to old 50 and AI spread population quite nicely. The gameplay is identical to unmodified Proportions as long as you remember that 10M can be transported by old 1M transport and are 10 times less productive.

1045337937.ZIP

! WARNING ! It is for new games only. The existing games will be basically ruined. Although you can imagine that there was a cosmic cataclism that killed 90% of your people and surviors are trying to rebuild empire
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  #94  
Old February 17th, 2003, 02:01 AM
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Default Re: Proportions....

Is the AI trying to achieve 500M population per planet, or 300M? (I thought I rememebed 300M from a previous message - but then, it is 4AM here... )

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  #95  
Old February 17th, 2003, 02:50 AM
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Default Re: Proportions....

500, i checked it again.
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  #96  
Old February 21st, 2003, 05:55 PM
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Default Re: Proportions....

There is another reason why my adjusting of population size is very beneficial for AI:

I'm working on new AI that mass-produces units. Now, if planet is full but there is any ship with cargo in the sector, new units are transfered to that ship regardless of its class. AI never unload wrong types of cargo For example if you get troops on mine layer, this mine layer will always carry these troops around

With new patch, AI moves population to any tiny domed planets with limited cargo. Very soon I found my population transports completely loaded with assorted selection of troops, fighters, mines, etc. If 1 population unit occupies whole transport, this phenomena ruines them completely. I even tried to add extra cargo but it only pospone the problem. However, if population is made 10 times smaller, transports can still move reduced number of people. Stupid SE AI drives me nuts !

[ February 21, 2003, 21:02: Message edited by: oleg ]
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