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November 8th, 2002, 04:27 AM
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Special damage on troops
Been playing a SP game recently as a crystallurgy race and became curious - do weapons of type "skips shields" and "skips armor" affect anything on ground combat?
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November 8th, 2002, 04:28 AM
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Re: Special damage on troops
on the topic, do ECM and Sensors affect ground combat?
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November 8th, 2002, 04:51 AM
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Re: Special damage on troops
AFAIK, those abilities don't do anything with troops. All of the hit points of all the components are added up, as are the shields, to get 1 HP value, which is just treated as the basic structure of the unit.
ECM and Combat Sensors do have an effect. But, only the highest bonus out of all the troops in one army is used, for all of them. So, if you have 100 troops without ECM and CS, 1 troop with them gives the bonus to the whole stack.
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November 8th, 2002, 04:52 AM
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Re: Special damage on troops
No, to the best of my knowledge, "skip shields" and "skip armor" have no bearing on ground combat -- nor on combat with fighters, satellites, nor weapons platforms. UNITS don't track damage by component; untilt he very Last HP of the unit is gone, all components will continue to function at 100%.
Troops, of course ... are units. Think about it.
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November 8th, 2002, 04:58 AM
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Corporal
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Re: Special damage on troops
Quote:
Originally posted by Pax:
No, to the best of my knowledge, "skip shields" and "skip armor" have no bearing on ground combat -- nor on combat with fighters, satellites, nor weapons platforms. UNITS don't track damage by component; untilt he very Last HP of the unit is gone, all components will continue to function at 100%.
Troops, of course ... are units. Think about it.
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Er, Last I checked, skip shields and skip armor did work in combat against fighters, satellites, and weapon platforms. Religious Talisman + Null Space Projectors = Hot Tasty Death vs. Units, since shields and armor are bypassed. Yes, you still have to do the damage to the armor to destroy it, but that makes little difference. The big difference is that the shields are bypassed, and IIRC, those are calculated per unit in space combat. Since it doesn't matter how many shield points you have when your HP drop to <= 0, they are bypassable. If everything functions until the Last bit of damage is taken to the HP, then it would seem that armor becomes much more useful in certain situations though.
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November 8th, 2002, 05:08 AM
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Colonel
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Re: Special damage on troops
What effect does troop ECM/Sensor have on the combat then?
And yes, everything works on fighters/sats/WPs.
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November 8th, 2002, 05:09 AM
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Re: Special damage on troops
Quote:
Originally posted by Imperator Fyron:
ECM and Combat Sensors do have an effect. But, only the highest bonus out of all the troops in one army is used, for all of them. So, if you have 100 troops without ECM and CS, 1 troop with them gives the bonus to the whole stack.
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WOW! Very usefull information. How did you figure this out? One of my beefs with SE4 is that you get so little info in the ground combat results so it is very hard to assess how god your designs are.
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November 8th, 2002, 05:11 AM
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Colonel
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Re: Special damage on troops
i'll continue the questions.
Does the special ablity of emmisive armor have any effects on troops?
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November 8th, 2002, 08:13 AM
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Colonel
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Re: Special damage on troops
anyone?
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November 8th, 2002, 08:19 AM
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Re: Special damage on troops
Quote:
WOW! Very usefull information. How did you figure this out? One of my beefs with SE4 is that you get so little info in the ground combat results so it is very hard to assess how god your designs are.[/QB]
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Test it out. Run a bunch of mock battles, with different types of components.
Quote:
i'll continue the questions.
Does the special ablity of emmisive armor have any effects on troops?
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IIRC, no special abilities like that work on troops.
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