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November 1st, 2002, 08:23 AM
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Shrapnel Fanatic
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Will, SP savegame files aren't that large, and they store all that combat data.
That extra data would be tremendously useful. It would allow you to see just what went wrong when you lose a battle, and what went right when you win.
[ November 01, 2002, 06:25: Message edited by: Imperator Fyron ]
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November 1st, 2002, 01:11 PM
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Second Lieutenant
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Of that list there is only ONE thing i really want, and it is wanted by several modders for as long as i can remember.
Components with intel and research abilities
(This could be expanded a bit by also letting the Cloack ability work for facilities and/or planets.)
[ November 01, 2002, 11:12: Message edited by: Lemmy ]
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November 1st, 2002, 01:53 PM
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Lieutenant Colonel
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
File size??? I've got a 'small' 40GB HD Who the heck cares about file size? Info about what you saw in a system and when does not have to be stored in the .gam file. (I hate it when computer games forces you to use a pencil and paper or have a photographic memory)
Surely the components that are dammaged on each ship during simultaneous combat is already in the cmb file?
Ship experiance is not even close to a good indicater of amount of actual combat experience since it can get to 20% but just sitting in orbit.
Yes storing combat stats for individual ships is trivial but I think it would be fun.
BTW most of these ideas are not mine, just extracted from the other thread.
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November 1st, 2002, 04:41 PM
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Quote:
Originally posted by DavidG:
File size??? I've got a 'small' 40GB HD Who the heck cares about file size? Info about what you saw in a system and when does not have to be stored in the .gam file. (I hate it when computer games forces you to use a pencil and paper or have a photographic memory)
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I am not disagreeing that it would be nice to have this extra info available. And some of it wouldn't increase the file size at all, cause the info is there, it's just not being accessed. But the issue of file size is not just one of HD space. Once the files get to a certain size they could begin to be a problem for people playing multiplayer. PBEM, PBW, TCP/IP, all three can be hampered if the files get too big.
Geoschmo
[ November 01, 2002, 14:41: Message edited by: geoschmo ]
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November 1st, 2002, 05:43 PM
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Quote:
Originally posted by Will:
Some comments....
quote:
When viewing a system show what ships and colonies are in the system the Last time the player could see it
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If this is put in, it really should be set to off by default. Not everyone has the luxury of game files in excess of several megabytes. Even if it's just limited to storing the ship class/planet population, that's a lot of extra data to keep track of for each player. Um, ctually, that's not true. The data is all IN there already -- EVERY PLAYER gets that same .GAM file. So, that .gam file already includes data on which worlds are colonies -- and even, what EXACT facilities are on each, etc.
And the design data for each ship, to the exact component.
NOT just for the race you're playing. You may only see one race's worth of information, but it'd be no difficult thign to at -least- still mark -colonies- (don't show population, don't record shisp or orbitals or units, just mark them as COLONIES of the owning race). The information is all in there already, after all. The EXE just has to let us SEE some more of it.
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November 1st, 2002, 06:17 PM
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Shrapnel Fanatic
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Quote:
Um, ctually, that's not true. The data is all IN there already -- EVERY PLAYER gets that same .GAM file. So, that .gam file already includes data on which worlds are colonies -- and even, what EXACT facilities are on each, etc.
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You don't quite get it. There always needs to be one overall "true picture" copy of the map, which is what you're focussing on.
The suggestion would multiply the size by up to 21 times, since a separate map needs to be maintained for what each player saw Last time they were there...
One real map, and 20 variants, based on each empire's knowledge.
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November 1st, 2002, 06:26 PM
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BANNED USER
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
DaveG, Thanks for putting this together. 3 options is a great idea. It realy forces you to say where you would like Arron to focus his efforts.
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November 1st, 2002, 07:15 PM
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General
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
bah... where is sortable reports... and search function when looking for stuff... and the filter button....end bah
good list... I voted on three. but could have picked about 10....
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November 1st, 2002, 08:13 PM
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Lieutenant Colonel
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Quote:
Originally posted by Suicide Junkie:
One real map, and 20 variants, based on each empire's knowledge.
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That's what I was trying to say, just couldn't find the right explanation, I guess... With the current game file, the only thing that could be accomplished is a slightly toned down Version of omnipresent viewpoint.
Quote:
Originally posted by Imperator Fyron:
Will, SP savegame files aren't that large, and they store all that combat data.
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IIRC, the combat data is stored in *.cmb files, but it has been a while since I've played, so I might be hallucinating
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November 1st, 2002, 08:55 PM
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General
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Speaking of omnipresent view, what exactly does this do? I've never used it in a game and I've always wondered what it did.
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They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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