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January 10th, 2001, 10:44 AM
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Lieutenant General
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oh, the abuse
here is another bug in the ai
some people will probably think me lame for even wondering if this can be done (if they dont already) but here is a little abuse for the trade / gift functions.
if you give two people the same thing, on the same turn, it goes to the one who has their turn next. so, for example if you are player 2 and you give planet X to player 1 and 3, 3 gets it since his turn is next. likewise if you were player 1 and gave to 2 and 3, 2 would get it. you get the idea.
I have tried this in turn based and simul-move, it works the same way in both (except for when the actual transaction takes place, based on end-of-turn resolutions). so for example, if you traded planet X to player 3 and 4 in exchange for a load of stuff, player 4 would be sh-- out of luck. now, if player 4 was a human, he would probably not play with you anymore. if player 3 was a human, he would be just as lame as you, and you would deserve each other. you can see how two players could use this to swap things between them while bleeding the AI dry.
now, if youre wondering if it just cancels the trade when the second player does not get what he wants, the answer is 'no.' so if planet X was part of a trade deal, it only gets given once, but everyone who agreed to a deal still pays out for their end.
it would be *nice* if the item-transfer / trade routines checked for availability before completing the transaction, so if the thing isnt there it turns the accept into a reject and maybe adds a dialogue line for "you dont have that item to trade anymore, you treacherous prick. and stop reading puke's cheesy abuses while your at it! this means war!"
kids, dont try this at home - people will think its a troll and no one will like you
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 10th, 2001, 06:00 PM
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Sergeant
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Re: oh, the abuse
Puke, you sound like a man after my own heart - of course, I'm an attorney and get paid to be sneaky and look for loopholes w/in the law/framework of rules.
Very clever.
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Character is best defined as that which you do when you believe nobody is watching.
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January 10th, 2001, 06:39 PM
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Corporal
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Re: oh, the abuse
Well, that would only be a problem if both parties accepted the trade. If player 4 does not accept the trade, then you do not have that problem. But the problem is that you can offer the same thing to two players on the same turn. I think that if you offer something to one player, you should not be able to offer the same thing to another. Or at the very least, if the first player accepts your trade, it should automatically cancel the next proposed trade if you do not control everything you proposed to trade.
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January 11th, 2001, 01:13 AM
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Second Lieutenant
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Join Date: Oct 2000
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Re: oh, the abuse
Puke, have you mailed MM about this? They need to know.
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You can make friends at home!
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January 11th, 2001, 01:56 AM
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Lieutenant General
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Re: oh, the abuse
yep, reported. dont know how busy they are though. not like this is a real crucial bug either.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 11th, 2001, 01:59 AM
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Sergeant
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Re: oh, the abuse
I wish MM would post stuff here on this forum once in a while to keep us informed and to exchange ideas.
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January 11th, 2001, 02:04 AM
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Lieutenant General
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Re: oh, the abuse
quote: Originally posted by Emperor Zodd:
I wish MM would post stuff here on this forum once in a while to keep us informed and to exchange ideas.
they do. Richard Posts here every so often, and seems to read the threads. Many beta testers are Online here. take heart, you are not forsaken!
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 11th, 2001, 04:30 PM
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Brigadier General
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Re: oh, the abuse
The best way to contact Aaron is via email, he respond to every email he gets.
This forum can get crazy and it is easy to loose individual Messages .
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
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Change is inevitable, how you handle change is controllable - J. Strong
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January 12th, 2001, 01:51 AM
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Shrapnel Fanatic
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Re: oh, the abuse
Oh Puke, this is so evil is good.
quote: you can see how two players could use this to swap things between them while bleeding the AI dry.
The AI won't know what hit em. (Not that I would ever do such a thing.) But its nice to know that you can.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
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