|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
September 10th, 2020, 04:39 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Booby traps, IEDs, and Immobilization
I noticed something odd and wondered if it is a bug or not.
I had several AFVs hit booby traps and IEDs and get immobilized as a result. What was odd was they showed 0 damage. Normally an immobilization caused by fire scores at least 1 damage.
Just for the record, I ran a test scenario and confirmed that the opposing player does NOT score points for tripping booby traps or IEDs even though they show points for being destroyed.
|
September 11th, 2020, 04:55 AM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
|
|
Re: Booby traps, IEDs, and Immobilization
I didn't know there were IEDs in the game. I can't help you with your problem, but thanks for the info.
__________________
That's it, keep dancing on the minefield!
|
September 11th, 2020, 06:28 AM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Booby traps, IEDs, and Immobilization
Sometimes (rarely) immobilization is "fixed" and a unit regains it's mobility. Damage to a unit us never "fixed". So it may be that a mobility "hit" is treated separately (and differently) then one that causes damage.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
September 11th, 2020, 07:55 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Booby traps, IEDs, and Immobilization
Immobilisation does not always do a point of damage. Especially for MRAP vehicles (unit class or class 7 protection value).
IEDs are not units - they are defensive stores like mines, so the points spent do not go to the opponent on destruction of same. But they do appear on the unit list, since the player has to be able to communicate with the remotely operated ones (with a radio, press F to go boom). Since they appear on the unit list then they show the usual stuff for the unit list - if they did not, then someone would be moaning that his booby traps did not show unit data......
|
The Following 4 Users Say Thank You to Mobhack For This Useful Post:
|
|
September 11th, 2020, 06:40 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: Booby traps, IEDs, and Immobilization
Quote:
Originally Posted by Wdll
I didn't know there were IEDs in the game. I can't help you with your problem, but thanks for the info.
|
They are nasty and have a large blast radius. Much more effective than mines.
|
The Following User Says Thank You to RetLT For This Useful Post:
|
|
September 11th, 2020, 11:47 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Booby traps, IEDs, and Immobilization
16 inch Naval Gun = Warhead Size 22, HE Pen 10, HE Kill 71
2000# Bomb = Warhead Size 96, HE Pen 120, HE Kill 192
IED = Warhead Size 96, HE Pen 3, HE Kill 192
IEDs have the same blast radius as a 2000# bomb, considerably less ability to penetrate armor, and the same lethality vs unarmored targets.
So, yes, they're deadly. More of a van sized bomb then more "typical" artillery shell/500# bomb size.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
The Following User Says Thank You to Suhiir For This Useful Post:
|
|
September 12th, 2020, 07:47 AM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Booby traps, IEDs, and Immobilization
To put that in perspective I did not pull my units back before trying to disarm my first one. Disarm attempt failed it triggered & cut a platoon in half they are not mines. Avoid or try triggering with a sniper if you send a poor guy to disarm it pull everyone back, if they fail that units toast.
__________________
John
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|