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  #21  
Old October 3rd, 2019, 10:40 AM
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Default Re: WinSPMBT v13 Corrections

that is new version Mobhack 3.0
and game updated with recent patch in 2019
32bit colour depth Intel Q965 motherboard build in chipset graphics standard Intel chipset drivers

I playing now with transparent color in mobhack and when change transparency to 77 gray is correct and all looks perfect. Then I save OOB in file close program and open mobhack again and I have dark gray like before around icon 2806. What is funny this is only issue whith that one particular icon and only I found this in SPMBT and is in various OOBs looks like by strange combination of OS and meaby graphical driver? but why only with that one icon meaby some small code glith? to be honest have no idea. But from this what you all found propably is related in some way to WinXP and not affecting game at all so more propably something in mobhack code and this icon is in some way special?? Finally if not really afecting game and not on others windows versions is not much worth investigation.

Default colour and look in Mobhack


after changing transparency to 77 looks like should but after restarting mobhack problem comes back


I made small experiment changed transparency colour from 256 to 0 in mhMBT.ini
all icons now looks diffrent but similar haven't a black component but this one with P-47 is really special her behaviour is different all background is now there black so my theory is that from some reason Mobhack works with that icon diferentt than with the rest.
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Last edited by blazejos; October 3rd, 2019 at 10:53 AM..
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  #22  
Old October 3rd, 2019, 11:40 AM
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Default Re: WinSPMBT v13 Corrections

Quote:
Originally Posted by blazejos View Post

I made small experiment changed transparency colour from 256 to 0 in mhMBT.ini
all icons now looks different but similar haven't a black component but this one with P-47 is really special her behaviour is different all background is now there black so my theory is that from some reason Mobhack works with that icon different than with the rest.
And as I said in my previous email I checked the background colour and it was exactly what I expected it to be...the same RBG as all the rest and if others had reported the same thing I would agree there is a problem we need to look into but they don't.......why your's acts that way is a mystery but you know how to enter Icons into Shp files so take that one out, save it, reapply the palette then rebuild the SHP file (Icon0052.shp) and see if that changes anything......at my end I see nothing to change

"just for fun....." I checked the MBT MOBHack code for that Icon (5206, -1), // 2806 ) and it is set up EXACTLY as the ones before and after it are.
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Last edited by DRG; October 3rd, 2019 at 11:50 AM..
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  #23  
Old October 3rd, 2019, 12:14 PM
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Default Re: WinSPMBT v13 Corrections

Try setting your windows colour scheme to a different one, and see if the same thing happens. If it goes away, it may be something in the windows colour scheme you have set - maybe a custom colour? - but why only that one SHP should have a problem I do not know, I would expect all backgrounds to be the strange colour not just the one.

BTW - I just spun up the windows XP virtual machine for Mobhack (Delphi) development, copied all the SHP files and OOBS to be sure they are current and fired up Mobhack - no funny background for the Cuban P-47. Colour set to the maximum for windows XP (32-bit).

So I surmise that the problem is something local to your machine. No idea what it could be, either.
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  #24  
Old January 6th, 2020, 09:55 PM
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Default Re: WinSPMBT v13 Corrections

Damned if I know how I misses this one for so long:

Unit# 464 M1A1HC TUSK FEP - Weapon #3 237, Weapon#4 145 HE=90
Unit# 844 M1A1HC TUSK FEP - Weapon#4 145 HE=90
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  #25  
Old January 7th, 2020, 12:28 AM
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Default Re: WinSPMBT v13 Corrections

It's 463 and 464....there is no 844.

Done
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  #26  
Old January 7th, 2020, 11:40 AM
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Default Re: WinSPMBT v13 Corrections

Sorry ... was looking at my "working" copy not the default OOB.
JUST change 464, leave 463 as is,
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  #27  
Old January 12th, 2020, 04:25 PM
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Default Re: WinSPMBT v13 Corrections

OOB #13 USMC

Unit# 488 SPB Mk.III - Rename "PBR Mk.III"
Unit# 489 PB Mk.IV - Rename "PCF Mk.IV"
Unit# 539 PB Mk.VI - Rename "PCF Mk.VI"
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  #28  
Old January 12th, 2020, 04:29 PM
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Default Re: WinSPMBT v13 Corrections

Unit# 528 PB Mk.V SOC - Rename "PCF Mk.IV"
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  #29  
Old January 12th, 2020, 11:05 PM
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Default Re: WinSPMBT v13 Corrections

Of topic but interesting

https://taskandpurpose.com/marine-co...ampaign=buffer
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  #30  
Old January 13th, 2020, 11:30 AM
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Default Re: WinSPMBT v13 Corrections

Quote:
Originally Posted by DRG View Post
Of topic but interesting
Yup.
People just don't stop to think sometimes. GPS aside some people have been to 29 Palms enough to recognize the location from the background terrain. And this is even more the case if you're fighting in some foreign country that's someone elses backyard.
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