|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
July 20th, 2018, 10:00 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Are negative VP costs possible?
I have seen a few scenarios where the human player is told not to shoot at civilian units but does not seem to suffer a penalty for doing so.
Is there a way to assign a negative VP cost to these units? This would penalize the player for destroying them and would make it a challenge to drive them away without destroying them.
|
July 20th, 2018, 10:24 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Are negative VP costs possible?
The short answer is no
|
July 21st, 2018, 07:43 AM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Are negative VP costs possible?
They are normally on your side cannot remember one when they are not. They take damage you lose points and you cannot target them directly
__________________
John
|
July 21st, 2018, 10:52 AM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Are negative VP costs possible?
I have a scenario where I used reverse Polish logic because I wanted civilian casualties to count against the player.
What I did was use the editor to make all the enemy combat units zero cost/value and increase the cost/value of civilian units. Also I used only a single victory hex (so the AI knows where to go) with a zero value. Then made it clear as I could in the scenario notes you "won" this battle by losing (i.e. having the lowest possible score).
I can't say as it work "well" ... but it works.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
July 21st, 2018, 02:32 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Are negative VP costs possible?
I suppose it might be possible for one side to score negative - in that case the other gets a decisive most likely. One side may give away artillery overspend.
Though I am thinking of n ot charging overspend if it is a scenario (not a campaign though, as the user gets to buy troops in a campaign and we dont want him overdoing the srty there).
|
July 21st, 2018, 10:45 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Are negative VP costs possible?
Quote:
Originally Posted by Mobhack
Though I am thinking of n ot charging overspend if it is a scenario (not a campaign though, as the user gets to buy troops in a campaign and we dont want him overdoing the srty there).
|
I'd appreciate that.
Makes it difficult to do some scenarios, US in Vietnam for instance, or a Soviet style assault.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|