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March 2nd, 2016, 04:18 PM
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Private
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Join Date: Feb 2015
Posts: 8
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Thanked 1 Time in 1 Post
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Re: visualization of damage unit
Even just being able to see the status of a unit directly on the map (Ready, Suppressed, Broken, etc.) would be very useful.
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March 3rd, 2016, 06:53 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,958
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Re: visualization of damage unit
Its on my to-do list so hopefully it will happen this patch, depending on other stuff of course.
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March 8th, 2016, 01:23 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,958
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Re: visualization of damage unit
Here is a quick screen shot of the new changes as its currently implemented for full game owners.
The existing status field is now shown in yellow if buttoned or pinned, red if in retreat or worse.
The existing suppression field is now green if 1 (not there if 0), yellow if suppressed >1, red if it is in retreat or worse.
If damaged, the damage value is now shown in red below the status field. (new field)
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March 8th, 2016, 03:01 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: visualization of damage unit
this will show it better
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The Following 2 Users Say Thank You to DRG For This Useful Post:
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March 9th, 2016, 10:56 AM
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Private
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Join Date: Feb 2015
Posts: 8
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Thanked 1 Time in 1 Post
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Re: visualization of damage unit
Quote:
Originally Posted by Mobhack
Here is a quick screen shot of the new changes as its currently implemented for full game owners.
The existing status field is now shown in yellow if buttoned or pinned, red if in retreat or worse.
The existing suppression field is now green if 1 (not there if 0), yellow if suppressed >1, red if it is in retreat or worse.
If damaged, the damage value is now shown in red below the status field. (new field)
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That's excellent and really improves readability. I love it! What I meant, though, was: would it be possible to have some sort of status indicator on the unit's icon itself? I mean, right there on the map, without the need to manually select the unit?
Maybe a P for Pinned, R for Routed, etc?
Another option could be to change the color of the platoon markings on the unit's icon, when these are activated (white=ready, yellow=pinned, red=routed)...
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March 9th, 2016, 10:59 AM
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Corporal
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Join Date: May 2007
Location: 59 Lille France
Posts: 76
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Re: visualization of damage unit
Superb, a long time ago that I dream!
The patch will be valid for only the paid version or also for the free version?
Regards
Yves
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March 9th, 2016, 12:27 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 466
Thanked 1,900 Times in 1,238 Posts
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Re: visualization of damage unit
Quote:
Originally Posted by glaude1955
Superb, a long time ago that I dream!
The patch will be valid for only the paid version or also for the free version?
Regards
Yves
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New stuff is generally only provided for the full game.
This one will need a tweak - since the passenger status and altitude for helos uses the same areas. So it'll probably go out to the right of the current status area, therefore that needs a wider screen than the free demo's 800 pixels.
cheers
Andy
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March 9th, 2016, 02:26 PM
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Corporal
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Join Date: May 2007
Location: 59 Lille France
Posts: 76
Thanks: 4
Thanked 17 Times in 14 Posts
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Re: visualization of damage unit
Thank you for the answer.
Too bad for me that has only the free version. I do not have a large display (1024x768)
Regards
Yves
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