Quote:
Originally Posted by Imp
The radar units were far more dangerous approaching 50% hit chance at a bit over half of the weapon range & well worth paying double for in game terms & that's without factoring in blocking terrain & low visibility.
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Okay, I agree that sounds promising. I am not for making sweeping changes just for "getting it right" unless it has no significant bearing on actual gameplay. Don might disagree I suppose, since I caused him some grief with the last SPWW2 update, but at this point I am not making any concrete OOB suggestions. This is all just for discussion of the game mechanics.
I would like to point out that the units you used had only a difference of 4 or 27% in FC with the radar substracted. There are greater differences in other OOBs (up to 9 or 800% at least, which is a order of magnitude more) and once I get to it, I intend to do some testing as well.