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September 18th, 2013, 02:34 PM
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Captain
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Join Date: Jun 2006
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Re: Unable to see turn replay
Quote:
Originally Posted by Mobhack
Well = having fast arty ON is the usual case for a PBEM not seeing the arty in the replay.
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Would it be possible and desirable to code Fast Artillery OFF for all PBEM games?
I know it won't solve JWalt's issue, but missing replays has been quite a common problem in my experience. Although it's usually sorted out within a turn or two.
cheers,
Cross
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September 18th, 2013, 07:08 PM
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Shrapnel Fanatic
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Re: Unable to see turn replay
If this was a "quite a common problem " why are we just hearing about it now ?
What's common is one player forgets to turn fast arty off then when the other guy complains he can't see his arty switches it off and then suddenly the problem goes away "within a turn or two"..."Gee IDK what happened... I had it off.......funny it's OK now...."
Either way Andy has told me he will look into the code for fast arty on/off in regards to replays because the "issue" of one player forgetting to turn it off then blaming the game is getting old. Setting it up so that it CANNOT be turned on for PBEM would indeed solve the problem but there might be other solutions that present themselves once the code is looked at
Don
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September 22nd, 2013, 06:51 AM
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General
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Re: Unable to see turn replay
May not be a bad idea just to have fast arty flag set to off for PBEM or better yet have the flag set for both players by the setting up player, so both sides are set the same.
Issues do occur from time to time where one player plays say the AI with fast arty on & forgets to reset it when playing PBEM & this would solve that.
__________________
John
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September 25th, 2013, 09:12 AM
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Second Lieutenant
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Re: Unable to see turn replay
Maybe put a warning text on the pbem set up screen, a bold red one.
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September 25th, 2013, 11:44 AM
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Shrapnel Fanatic
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Re: Unable to see turn replay
Quote:
Originally Posted by RightDeve
Maybe put a warning text on the pbem set up screen, a bold red one.
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LIke the note on the first page of the game guide that flashes red about not using autohide taskbar ?
We are going to look into this. I would like to see fast arty work in replays and that would solve all the issues that arise because it doesn't record them now. Fast arty groups all hit's into one record but the game replay record cannot save anything but individual actions. If that can be changed, it will be
Don
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September 25th, 2013, 07:06 PM
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Captain
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Join Date: Oct 2008
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Re: Unable to see turn replay
Quote:
Originally Posted by RightDeve
Maybe put a warning text on the pbem set up screen, a bold red one.
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That would be good but many times, players play the AI and turn it on and then forget to turn it off in pbem, myself included.
Maybe a prompt msg when starting a turn in pbem, to make sure you have fast artillery set *off* before ending your turn.
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September 26th, 2013, 03:17 AM
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Second Lieutenant
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Join Date: May 2008
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Re: Unable to see turn replay
Quote:
Originally Posted by gila
Quote:
Originally Posted by RightDeve
Maybe put a warning text on the pbem set up screen, a bold red one.
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That would be good but many times, players play the AI and turn it on and then forget to turn it off in pbem, myself included.
Maybe a prompt msg when starting a turn in pbem, to make sure you have fast artillery set *off* before ending your turn.
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Maybe I'm wrong, but all I remember is that once a PBeM is set up with a certain changes on the preferences screen, that PBeM battle will stay consistent to that set up regardless of whether you change the settings later on against the AI or even another PBeM battle.
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September 26th, 2013, 06:22 PM
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Captain
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Re: Unable to see turn replay
Not so as in the case of fast arty,i can count my fingers and toes and then some, when someone forgot to turn it off.
As for other preferences, i'm not really 100% sure if they could changed,but i believe not.
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September 28th, 2013, 02:29 AM
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Second Lieutenant
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Join Date: May 2008
Location: Yogyakarta, Nusantara
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Re: Unable to see turn replay
Ahh yes, fast arty is indeed different, tried it myself.
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