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  #101  
Old May 13th, 2013, 08:28 PM

starcryst starcryst is offline
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

Need another delay please. Turns getting very complex! Can we get an additional 24 hours?

Thanks.
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  #102  
Old May 13th, 2013, 08:46 PM
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revenant2 revenant2 is offline
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

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Originally Posted by starcryst View Post
Need another delay please. Turns getting very complex! Can we get an additional 24 hours?

Thanks.
No problem. I could use more time for evil plotting as well. I extended the time to 19:35 GMT on Thursday May 16th.

On top of this, I've extended the hosting interval to 72-hours, which I think is probably past time for where we are in the game.
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  #103  
Old May 16th, 2013, 10:34 AM

bbz bbz is offline
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

Mists of deception is such an unfair spell....
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  #104  
Old May 16th, 2013, 12:05 PM

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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

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Mists of deception is such an unfair spell....
Without it, EA Caelum would be unplayable because they'd have no way to deal with Lightning Immune Thugs / SCs. It's not that hard to counter, you just can't use your Thugs / SCs without some kind of cannon fodder support.
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  #105  
Old May 16th, 2013, 04:20 PM

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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

true but here comes the good strategical ability of EA Caelium since you can strike pretty much wherever you want to
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  #106  
Old May 18th, 2013, 05:31 AM

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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

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true but here comes the good strategical ability of EA Caelium since you can strike pretty much wherever you want to
Yes - mists + strategic flight is a VERY powerful combination.
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  #107  
Old May 18th, 2013, 10:36 PM

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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

Hi can I have a 12 hrs extension of the current turn?
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  #108  
Old May 19th, 2013, 04:06 AM
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

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Hi can I have a 12 hrs extension of the current turn?
Done.
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  #109  
Old May 21st, 2013, 03:31 PM
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

A head's up that I delayed hosting until 11:36 GMT on Friday May 24th due to some crazy work issues on my part and a very involved turn. Based on the number of PMs flying around, I have a feeling some of you might feel the same way.
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  #110  
Old May 23rd, 2013, 11:41 PM

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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

now is the time to close the maw of Charybdis!

Hinnom ends NAP3 with Patala
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