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View Poll Results: Pick your ERA !
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EA
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3 |
21.43% |
MA
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5 |
35.71% |
LA
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5 |
35.71% |
Multi Era
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1 |
7.14% |
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November 29th, 2012, 09:59 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: Time for a Slaughter - LA - Running
I believe there are 2 standards as mods, but one is specifically called streamers and standards llamas version, make sure you have that one loaded.
I believe the folder and dm is actually called "llamabanners".
HD
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November 29th, 2012, 10:08 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Time for a Slaughter - LA - Running
yeah hooley. i actually have those. oddly, i am in another game using them, and that game is just fine. but slaughter will simply not load.
i am so tech challenged.
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November 29th, 2012, 10:11 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: Time for a Slaughter - LA - Running
Okay, try deleting the actual "slaughter" game folder, or just cut and paste it to your desktop.
Download the turn file again, create a new folder to put it in, but name it different to the one you were using before.
Then try using that one.
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November 29th, 2012, 10:16 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Time for a Slaughter - LA - Running
no, the slaughter file is there, no prob.
when i try to play slaughter from the game, it says llamaserver.dm needs to be installed.
i have, in about 20 different ways, tried to install that into the mods folder now, and just CANNOT get the game to see it.
hmph.
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November 29th, 2012, 10:20 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: Time for a Slaughter - LA - Running
No, delete the folder with the slaughter file in it.
Create a new folder, call it whatever you want, as long as its different to the folder you cant get working. Download the turn file again, throw it in the new folder, and try using that one.
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November 29th, 2012, 10:21 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Time for a Slaughter - LA - Running
it is so typical that this would happen after cactus said i won a battle. i haven't won a battle(except vs indie) in about 8 months. and now i will probably never see it!
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November 29th, 2012, 05:09 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Time for a Slaughter - LA - Running
Weird bug. I have postponed the turn for 48h.
Try to post on the forum i m pretty sure that some1 like GP can help u on this.
Thx holey for trying to solve this.
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November 29th, 2012, 05:14 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Time for a Slaughter - LA - Running
will try hooley's theory tonight
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November 29th, 2012, 05:27 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Time for a Slaughter - LA - Running
guys, soyweiser got me squared away. will get the turn in tonight, i think. bull, thanks for the extension though.
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November 29th, 2012, 08:53 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Time for a Slaughter - LA - Running
finally got a look at my turn. cactus you are right, we won one!!!
unfortunately, the kidding is pretty much over, as you are moving your real army in now. and the barbarians attacked our interior. and the giants are moving in to our west.
for tien chi, there can be no victory...
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