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  #71  
Old November 28th, 2012, 03:27 AM
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Default Re: Free war - Vet & intermediate - EA - Running

FYI

http://forum.shrapnelgames.com/showt...611#post814611
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  #72  
Old December 1st, 2012, 01:19 PM
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Default Re: Free war - Vet & intermediate - EA - Running

We are entering the final step of this nice game. Would u like to increase the turn length to 48h guys ?
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  #73  
Old December 1st, 2012, 02:04 PM
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Default Re: Free war - Vet & intermediate - EA - Running

I'm also breaking my nap with Pangaea. So the fight may start turn 53 !
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  #74  
Old December 1st, 2012, 05:06 PM
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Default Re: Free war - Vet & intermediate - EA - Running

I may need an extension for this turn please if that is possible. Had to work overtime today and have too much going on right now.
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  #75  
Old December 1st, 2012, 06:38 PM
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Default Re: Free war - Vet & intermediate - EA - Running

sure its done
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  #76  
Old December 1st, 2012, 06:49 PM
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Default Re: Free war - Vet & intermediate - EA - Running

Actually besides the extension I think 48 hours would be good..
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  #77  
Old December 2nd, 2012, 06:23 PM
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Default Re: Free war - Vet & intermediate - EA - Running

Turn 51 and ending NAP with Pangaea fighting may begin turn 54
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  #78  
Old December 3rd, 2012, 05:47 AM
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Default Re: Free war - Vet & intermediate - EA - Running

I switch to 48h if Evilhomer is strongly against i switch back to 36
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  #79  
Old December 3rd, 2012, 06:57 AM

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Default Re: Free war - Vet & intermediate - EA - Running

I am fine with 48 hours.
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  #80  
Old December 4th, 2012, 11:35 AM

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Default Re: Free war - Vet & intermediate - EA - Running

I might need another 12 hours. I will try to get in before normal hosting time, but just in case.
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