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  #51  
Old September 13th, 2012, 04:16 AM

Valerius Valerius is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic - 1 more player needed!

That would be great! I misunderstood his post to mean he wanted to get more experience before trying an experimental game like this - if his only concern was messing with the number of players I would have encouraged him to join immediately since it would have brought us back up to 10.

I'll stop advertising for another player until we hear back from him.
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  #52  
Old September 14th, 2012, 04:10 AM

HoleyDooley HoleyDooley is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Damn, maybe parone is too busy to get into another game right now.
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  #53  
Old September 14th, 2012, 04:35 AM

Valerius Valerius is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Maybe so. I'll wait another 12 hours and then I think we need to get started. I'll either use Bullock's 9 starts for Plane of Rusty Nails or the alternative starts shown in the JPEG attached to the first post (this JPEG also shows Bullock's starts [the numbers - not the red dots]). My concern was that start position 7, in particular, on Bullock's map has a large amount of uncontested territory. Any opinions on this?
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  #54  
Old September 14th, 2012, 02:48 PM

Valerius Valerius is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Ok, no word from parone so let's get this started with 9 players. I haven't heard any objections to the start locations I set so I'm going with my version of the map.
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  #55  
Old September 14th, 2012, 02:52 PM

Valerius Valerius is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

I sent out a message on the server but wanted to also mention here that in order to avoid any mishaps please delete your .2h and .trn files from your savegame folder before saving your new turn file from the restart and working on your turn.

And thanks everyone for your patience!
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  #56  
Old September 20th, 2012, 04:56 PM

ghoul31 ghoul31 is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

just to remind people, this is a no diplomacy game
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  #57  
Old September 20th, 2012, 05:10 PM

Valerius Valerius is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Thanks, ghoul. I'll send out a reminder through the llamaserver as well since it seems someone (hopefully not more than one person) missed my comments in this thread.
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  #58  
Old September 20th, 2012, 07:10 PM
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Samhain Samhain is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Valerius, it might be beneficial to some of us to describe exactly what you mean by "no diplomacy". To me that means no sending gold, magic items, gems, or blood slaves to other players; no NAPs with other players; and no providing in game information to other players. Others might have differing concepts of the term, though.
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  #59  
Old September 20th, 2012, 07:14 PM
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Samhain Samhain is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Sorry. I just read the message from the admin. It looks like you covered it very well already.
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  #60  
Old September 20th, 2012, 07:50 PM

Valerius Valerius is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Samhain, you bring up a good point about sending items to other players. Of course there's no trading, but please also don't send gems/items/gold to another player as your last act before being eliminated. Use everything you've got to defeat your attacker(s).

If anyone has any questions about the no diplo aspect of the game please let me know.
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