.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #21  
Old July 12th, 2012, 01:11 PM
Athenspatch's Avatar

Athenspatch Athenspatch is offline
Private
 
Join Date: Jun 2012
Location: Athens, Ga
Posts: 25
Thanks: 1
Thanked 0 Times in 0 Posts
Athenspatch is on a distinguished road
Default Re: CBM 1.92 EDM summons cost increase

After enabling this mod, I got the following Nagot fick fel! crash.

myloadmalloc: can't open ./mods/./CBM_Sprites/GL_Sorceress_Vampiress_1.tga

Can anyone help me get the mod working without crashing? Thanks!
Reply With Quote
  #22  
Old July 12th, 2012, 04:10 PM
Athenspatch's Avatar

Athenspatch Athenspatch is offline
Private
 
Join Date: Jun 2012
Location: Athens, Ga
Posts: 25
Thanks: 1
Thanked 0 Times in 0 Posts
Athenspatch is on a distinguished road
Default Re: CBM 1.92 EDM summons cost increase

Okay, read through the forums some and decided to also take the original CBM 1.92 mod. Something about spirtes...

So now when I try to create a game I get the Nagot crash that reads

#selectweapons command

Anyone able to guide me through mod install? Please and thanks!
Reply With Quote
  #23  
Old July 12th, 2012, 04:43 PM

fungalreason fungalreason is offline
Sergeant
 
Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
fungalreason is on a distinguished road
Default Re: CBM 1.92 EDM summons cost increase

Is your copy of dominions patched to the latest version?

Download the patch from http://www.shrapnelgames.com/Illwint...DOM3_page.html and try again if not

Last edited by fungalreason; July 12th, 2012 at 04:58 PM..
Reply With Quote
  #24  
Old July 12th, 2012, 05:09 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: CBM 1.92 EDM summons cost increase

Quote:
Originally Posted by earcaraxe View Post
the reason i think its better to not make zmey coldblooded is that it would totally neutralize the zmey against cold nations, while non-cold nations would be helped only little (wolven winter).
In a similar discussion perhaps the Zmey could do with slightly higher baseline encumbrance? Encumbrance 1 is almost uniquely low.

For the reasons I outlined before - on gem costs and why even a 10 gem increase doesn't matter much due to the randomness of gem income and the other part of the sunk cost which is items - adjusting the stats makes more sense to weaken the usage of Zmey against all nations.
Reply With Quote
  #25  
Old July 12th, 2012, 07:40 PM

Torgon Torgon is offline
Sergeant
 
Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
Torgon is on a distinguished road
Default Re: CBM 1.92 EDM summons cost increase

I'm with Redeyes on this one. While some of the EDM summons are too cheap the fundamental problem with a couple of them is just that they don't follow the fundamental theory of dominions: that everything should have a weakness to something.

The biggest offenders are the Zmey, Grendlekin, and Cyclops. Four pretty ubber monsters that are all completely weakness free: they're not magic beings, not undead, not cold blooded, low enc, high prot, no astral, either full slots or in the zmey's case doesn't need the slots because base stats are even more ubber. Give them each weaknesses that can be exploited somehow and you'll fix a lot of the problems.
Reply With Quote
  #26  
Old July 14th, 2012, 09:42 AM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: CBM 1.92 EDM summons cost increase

Note: I don't think I want to neuter summons by artificially giving them significant weaknesses. It's the cold-blooded scenario, which doesn't change anything when you go up against any heat-domain based nation.

Rather over the line stats should be brought toward the average, such that protection is placed at a level where crossbows or infantry can be a threat when the summon isn't geared. 22 to 16, or something in that range.

Instead, if I am arguing anything, is that more summons perhaps ought to be balanced around their casting costs and not by increasing that cost to where it matches the current utility payoff.

Last edited by Redeyes; July 14th, 2012 at 09:51 AM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.