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  #1  
Old June 27th, 2012, 07:41 AM
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WraithLord WraithLord is offline
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Default CBM 1.92 EDM summons cost increase

Hi,

I got this input from basically all over that EDM summons need to be harder to get. This is an opinion I also share.

So until CBM 2.x gets out that addresses this is released I made a simple fix upon Cal's Ettin fix ver.- up the cost of most CBM summons as follows:
This is current version stats:
- Zmey, 30->40, F6
- Shishis, 35->40
- Firebird, same
- Ember Lord, same
- Roc, 18->25
- Aesir, same
- Mechanical Giant, same
- Cyclopes, 35->42
- Kraken, W5
- Grendelkin, 40->50
- Wendigo, 24->30 and reduce the magic to W3D3
- Ettin, 14->20
- Treant, 30->36

I plan to use this mod in YARG4 (unless CBM 2.x is out).

All the credits go where they belong - QM, LLama and Calahan.
Inputs are welcome of course.
EDIT: thanks for all the excellent feedback at - http://z7.invisionfree.com/Dom3mods/...E=02&f=1&t=820

The current ver. of the fix is attached.
Attached Files
File Type: zip CB1.92.EDM.zip (133.0 KB, 564 views)

Last edited by WraithLord; June 29th, 2012 at 05:51 PM..
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  #2  
Old June 27th, 2012, 09:26 AM

earcaraxe earcaraxe is offline
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Default Re: CBM 1.92 EDM summons cost increase

this is a little offtopic, but will next CBMs version number be 2.0 or 1.10? im not familiar with the customs/protocol regarding this. i guess this depends on the weight of the changes, right?
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  #3  
Old June 27th, 2012, 11:14 AM
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Default Re: CBM 1.92 EDM summons cost increase

No idea here.

Mod looks to be working ok. I changed the desc. so that it fits better in mod selection screen.

Any comments re. the new prices?
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Old June 27th, 2012, 04:41 PM

Valerius Valerius is offline
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Default Re: CBM 1.92 EDM summons cost increase

The price increases seem reasonable to me, though I'd likely bump the Wendigo to 35 gems and reduce the magic to W3D3 (see this thread for why).
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  #5  
Old June 27th, 2012, 11:45 PM

Korwin Korwin is offline
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Default Re: CBM 1.92 EDM summons cost increase

I got the impression that the casting requirements will get increased for future EDM's (maybe in combi with price increases).
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  #6  
Old June 28th, 2012, 05:01 AM
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Default Re: CBM 1.92 EDM summons cost increase

Quote:
Originally Posted by Valerius View Post
The price increases seem reasonable to me, though I'd likely bump the Wendigo to 35 gems and reduce the magic to W3D3 (see this thread for why).
I agree but I don't know how to implement.
So will increase price to 35.
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  #7  
Old June 28th, 2012, 06:03 AM
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Default Re: CBM 1.92 EDM summons cost increase

Code:
#newmonster 2906
#copystats 2905
#spr1 "./CBM_Sprites/wendigo7.tga"
#spr2 "./CBM_Sprites/wendigo7_att.tga"
#name "Wendigo" -- Turn 12, final state
#descr "This wendigo has consumed the flesh of thousands and can finally grow no more, but its hunger remains unabated. The pain it suffers is worse than ever, and it is prone to fall victim to frenzy. While once a human it has become a terrible creature of ice and blood, emaciated and suffering from an uncontrollable and insatiable hunger for human flesh. It will eat large numbers of the local population wherever it is. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#size 6
#hp 120
#str 22
#magicboost 2 3
#magicboost 5 3
#berserk 3
#mr 18
#end
Change #magicboost 5 3 in #magicboost 5 2
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  #8  
Old June 28th, 2012, 06:46 AM
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Default Re: CBM 1.92 EDM summons cost increase

#magicboost 2 3
#magicboost 5 3

So change 5 3 to 5 2 will make his D top at 3 (+2).
I should do the same for water?- right?- as in 2 3 -> 2 2

Hey while I'm at it I could have added Sombre's awesome sprites upgrade mode but I think I'll draw the line here.
I don't want to infringe on llamabeast's work and anyway I need to first ask for Sombre's kind permission.
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Old June 28th, 2012, 09:16 AM
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Default Re: CBM 1.92 EDM summons cost increase

OP updated w/ latest version
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  #10  
Old June 28th, 2012, 09:31 AM

kianduatha kianduatha is offline
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Default Re: CBM 1.92 EDM summons cost increase

Were people using Wild Ettins too much? Krakens? Especially Ettins, actually; that's nearly a 50% cost increase--as much as Wendigo are getting.

I think the proposed CBM change of making them harder to get to(higher path costs) seems like it will fix more problems than simple cost increases--boosting Zmeys up to F5, Wendigo to W4D4, Grendelkin to W4E4 would increase the cost in a more indirect way--either requiring more Const infrastructure or a pretender for nations not focused in those elements.
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