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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #21  
Old May 31st, 2012, 07:51 AM

HoleyDooley HoleyDooley is offline
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Default Re: Mod_Mayhem

Jimbo, we don't like classy ladies.

Daggier and dirtier the better I say!

Excist hasn't been to the forums since I sent him a PM yesterday. So I'll give him another 24 hours to respond otherwise I'll hit the "GO" button.
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  #22  
Old June 1st, 2012, 02:23 AM

Torgon Torgon is offline
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Default Re: Mod_Mayhem

Quote:
Originally Posted by HoleyDooley View Post
Ah, no I didn't. I only had a very quick look at them.

Glad to hear they have some buffs available early.

Talking about fun, the Skaven are also a bit of a fun factor as well.

I just love the Tomb Kings but am tempted to try Skaven at some stage.

Surprised no one has taken the Dwarves......they look to be pretty good.
Yep. Skaven is going to be interesting.

They would have absolutely owned in the ear of gem gens and hammers. They're practically built for cranking out blood stones like crazy.

As it is they have some cool tricks up their sleeve. Having a stealthy nation + large numbers of native stealth S3 casters opens ups some interesting (and potentially annoying) tactics.
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  #23  
Old June 1st, 2012, 09:00 AM

HoleyDooley HoleyDooley is offline
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Default Re: Mod_Mayhem

Okay guys, I am kicking this one off.

There are a few more provinces per player than I would have liked....but hey, means you get to play with your mod until middle game at least.

HD
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  #24  
Old June 1st, 2012, 09:05 AM

parone parone is offline
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Default Re: Mod_Mayhem

this looks interesting.
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  #25  
Old June 1st, 2012, 09:08 AM

HoleyDooley HoleyDooley is offline
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Default Re: Mod_Mayhem

Okay, the new version of the mod has renamed the dm file.

So you will most likely have this Expanded_Nations_1_v1_02.dm.

Just rename it to NOT include the v1_02. So that it loos like this.

Expanded_Nations_1.dm

Cheers and have fun.

HD
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  #26  
Old June 3rd, 2012, 12:22 AM

HoleyDooley HoleyDooley is offline
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Default Re: Mod_Mayhem

Check out the army size of the dwarves!!!!!!!!!!!

I thought thematically they are few in number but tough!!!!!!!!!


Matty, are you handing out to your nation free Viagra?
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  #27  
Old June 3rd, 2012, 12:40 AM

Nightfall Nightfall is offline
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Default Re: Mod_Mayhem

Nah, he hired the militia merc...

Ignore the host message, as awesome as extra gold would be, I didn't get any...

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  #28  
Old June 3rd, 2012, 02:55 PM

mattyburn7 mattyburn7 is offline
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Default Re: Mod_Mayhem

Don't pay Nightfall any attention. I'm handing out Viagra, Cialis and the other brand! (and money for mercs )
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  #29  
Old June 3rd, 2012, 10:52 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: Mod_Mayhem

Man, these grail knights are actually quite tough. I was a bit skeptical about the idea of them solo-ing a province, but after some play testing they typically do a pretty good job of it.

In fact, in my playtest the only one that failed was when the grail knight in question was blinded - but even that just resulted in him running in circles until the 50 turn time out (being beaten by angry peasants all the while) and then retreating after the time out.

Of course, luck being what it is it is entirely possible that everything will go south at a rate of knots in the real game, but that is all part of the fun :-)
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  #30  
Old June 3rd, 2012, 11:32 PM

HoleyDooley HoleyDooley is offline
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Default Re: Mod_Mayhem

Find any grandmothers yet Jimbo?
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