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  #81  
Old October 6th, 2011, 03:17 AM

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Default Re: Conceptual Balance Mod v1.92

Not sure if this is a bug, but i noticed that the Aesir pretender god that comes with a free chain of displacement doesn't actually get her image displaced like glamour/mirror image does.
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  #82  
Old October 6th, 2011, 05:04 AM

llamabeast llamabeast is offline
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Default Re: Conceptual Balance Mod v1.92

Chainmail of Displacement doesn't actually have that effect. Although I thought that the Asynja (is that who you mean?) had glamour and hence mirror image anyway.
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  #83  
Old October 6th, 2011, 11:19 AM

Radio_Star Radio_Star is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Question View Post
Not sure if this is a bug, but i noticed that the Aesir pretender god that comes with a free chain of displacement doesn't actually get her image displaced like glamour/mirror image does.
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  #84  
Old October 6th, 2011, 11:28 AM
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Soyweiser Soyweiser is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Radio_Star View Post
Quote:
Originally Posted by Question View Post
Not sure if this is a bug, but i noticed that the Aesir pretender god that comes with a free chain of displacement doesn't actually get her image displaced like glamour/mirror image does.
Really you think he is trolling? I was also pretty surprised when the chain of displacement didn't really do anything. Apparently the defense bonus is the displacement.
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  #85  
Old October 6th, 2011, 12:06 PM

shatner shatner is offline
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Default Re: Conceptual Balance Mod v1.92

Yeah, I'll second Soyweiser on this one. Initially, I too was expecting the chainmail of displacement to hit the wearer with mirror image at the start of battle.
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  #86  
Old October 6th, 2011, 05:25 PM

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Default Re: Conceptual Balance Mod v1.92

I've been meaning to ask, why do we have both "Mermaids' Blessing" and "Sirens' Blessing" when the two spells are completely identical in every way except their name?

Behold:
#newspell
#name "Mermaids' Blessing"
#descr "This spell is a larger version of a spell that Sirens and Mermaids use on attractive humans to make them able to do certain 'physical tasks' underwater. This blessing affects all friendly troops in the battlefield using some magical means to breathe underwater and gives them easier movement and increased agility underwater. This spell however does not prevent the extra fatigue granted by underwater combat. This spell can only be casted underwater and has no effect on those who can naturally enter the sea."
#school 4
#researchlevel 3
#path 0 1
#pathlevel 0 3
#effect 23
#aoe 666
#range 0
#fatiguecost 100
#nreff 1
#damage 33554464 -- (Unholy Power + Water Shield)
#flightspr -1
#explspr 10068
#spec 46202880 -- (not vs ambhibians, Friendlies only, castable UW, only UW)
#end
-----------
#newspell
#name "Sirens' Blessing"
#descr "This spell is a larger version of a spell that Sirens and Mermaids use on attractive humans to make them able to do certain 'physical tasks' underwater. This blessing affects all friendly troops in the battlefield using some magical means to breathe underwater and gives them easier movement and increased agility underwater. This spell however does not prevent the extra fatigue granted by underwater combat. This spell can only be casted underwater and has no effect on those who can naturally enter the sea."
#school 4
#researchlevel 3
#path 0 1
#pathlevel 0 3
#effect 23
#aoe 666
#range 0
#fatiguecost 100
#nreff 1
#damage 33554464 -- (Unholy Power + Water Shield)
#flightspr -1
#explspr 10068
#spec 46202880 -- (not vs ambhibians, Friendlies only, castable UW, only UW)
#end
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  #87  
Old October 7th, 2011, 06:26 PM

shatner shatner is offline
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Default Re: Conceptual Balance Mod v1.92

This is a small thing but I'm wondering if Kivigtok, the tupilak riding LA Atlantis hero should have a bite and/or claw attack from the mount. That and the fact that he is the sole poor amphibian in an otherwise fully amphibious nation is a bit odd.

These aren't big balance issues at all but they do seem a bit incongruous.
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  #88  
Old October 8th, 2011, 11:12 AM

Numahr Numahr is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Question View Post
I still think the idea of undead being affected by afflictions is really silly.
They are undead but they are still physical beings. If they lose an arm or a whole part of their undead body, they should be bearing he consequences of that.

Note however that a very common and nasty result of wounds is a raise in encumbrance (especially, but not only, the dreaded chest wound); well all 0 encumbrance undead are unaffected by this, as long as they only melee (the rule is that if you have 0 encumbrance, any additional encumbrance from whatever source impacts only your spell casting encumbrance). This alone makes undead thugs much more affliction-resilient than most living thugs.
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  #89  
Old October 10th, 2011, 09:46 AM

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Default Re: Conceptual Balance Mod v1.92

They are undead, you can just reattach an arm or something. If you have the magic to raise the dead from the ground, you can surely do that.

Also noticed something weird with the erinyes...one of them attacked a researcher, who casted hellbind heart. The erinyes failed the save, so the battle ended in a victory for me. The erinyes didnt join my army though, and just kept attacking from next turn onwards. Not sure if intended.
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  #90  
Old October 10th, 2011, 10:05 AM
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Default Re: Conceptual Balance Mod v1.92

Erinyes are special, they cannot be banished or charmed.
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I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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