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  #401  
Old November 11th, 2010, 02:37 PM
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Default Re: Troubling Times: Large EA CBM Game (Running)

I will be out of town this weekend and would prefer not to have to submit any turns on Friday, Saturday or Sunday.

The current turn will be submitted, but I would prefer not to submit any further turns until Monday.
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  #402  
Old November 11th, 2010, 03:49 PM

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Default Re: Troubling Times: Large EA CBM Game (Running)

Quote:
Originally Posted by Zeldor View Post
I feel that it's better to grant extension on every other 2 turns than just permamently increase it.
+1 for me
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  #403  
Old November 12th, 2010, 06:08 AM

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Default Re: Troubling Times: Large EA CBM Game (Running)

I could use this extension this time too, so I hope it's happening
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  #404  
Old November 12th, 2010, 06:17 AM
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Default Re: Troubling Times: Large EA CBM Game (Running)

Quote:
Originally Posted by Numahr View Post
I will have to request now a delay of 24 hours, too many job-related constraints until the end of the week.
Done.

Quote:
Originally Posted by Numahr
I am sure that if we get +24 hours, then people will not ask as many extensions...
You'd think so, wouldn't you? Experience however shows that this just isn't true. People just allways wait till the last moment to submit, and if something comes up then, well...

Quote:
Originally Posted by Verjigorm View Post
I will be out of town this weekend and would prefer not to have to submit any turns on Friday, Saturday or Sunday.

The current turn will be submitted, but I would prefer not to submit any further turns until Monday.
With the 24h added to this turn the next one should only host monday afternoon/evening unless everyone miraculously decides to submit their turns way before deadline, so you should be fine. I'll be keeping an eye out of course.
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  #405  
Old November 12th, 2010, 06:27 AM

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Default Re: Troubling Times: Large EA CBM Game (Running)

thanks, don't forget about your PMs
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  #406  
Old November 13th, 2010, 01:25 PM
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Default Re: Troubling Times: Large EA CBM Game (Running)

Extended the timer with 2 more hours since Ermor was about to stale. His previous stales and almost stales were all due to just missing the deadline, so that should hopefully be enough.
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  #407  
Old November 13th, 2010, 01:27 PM

Zeldor Zeldor is offline
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Default Re: Troubling Times: Large EA CBM Game (Running)

Yeah! Not that I like Ermor, but staling is bad

P.S. Fomoria will sell D gems. 1:1 for S, worse ratios for A and E.
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  #408  
Old November 13th, 2010, 01:51 PM

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Default Re: Troubling Times: Large EA CBM Game (Running)

I told you this would happen. but you guys wouldn't listen to me.
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  #409  
Old November 13th, 2010, 02:28 PM
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Default Re: Troubling Times: Large EA CBM Game (Running)

Let it go Ghoul. We're talking about a minor delay. If I hadn't caught it he would have staled yes, but the occasional stale, while regratable, isn't the end of the world. And if for some reason a problem does arise, I'll deal with it, as I've done before. There's no need for snide backseat driver commentary.
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  #410  
Old November 16th, 2010, 02:02 PM
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Default Re: Troubling Times: Large EA CBM Game (Running)

Well, still no news from Ermor, despite several attempts to contact him either by PM or e-mail. It has now been over a week since he last showed signs of life.

Given the importance of the position I'll give him another 24h to show up* and if he doesn't... Well, I'd hate to have to do it, but I will then have to try to find a sub for a large empire in end-game with a long way still to go before game end.


*Yes, that's 24h more than previous disappearance acts have gotten. No that isn't fair to those others, but it's still a different thing to replace your average nation than it is to do so with the game's leader. (Not that either of the previously replaced players had shown up 24h later anyway, mind.)
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