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July 22nd, 2010, 11:44 PM
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First Lieutenant
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Join Date: Jun 2010
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Mind hunt
Did a search and none of the hits address a specific question:
Do mind hunt use S4 or S3 for penetration calculation?(assume soulslay is researched)what I'm getting at is, do S5 give you a +1 penetration or do you need S6 to do so, since Soulslay is S3 while mind hunt is S4?
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July 23rd, 2010, 01:27 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Mind hunt
Concentrate and ask again.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 23rd, 2010, 08:46 AM
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Corporal
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Join Date: Apr 2010
Location: Wichtia, KS
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Re: Mind hunt
I...have never thought of that. I would guess S4, with the effect only being shared with soul-slay...but that is just a guess.
Usually I put up a dedicated Mind-hunter or two and just give them penetration items (and often a cap/RoS to get to S4)
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July 23rd, 2010, 10:27 AM
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BANNED USER
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Join Date: Jul 2010
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Re: Mind hunt
Quote:
Originally Posted by Lingchih
Concentrate and ask again.
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That's kind of cruel. It seemed like a valid question to me.
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July 23rd, 2010, 10:43 AM
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First Lieutenant
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Join Date: Jun 2010
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Re: Mind hunt
Quote:
Originally Posted by RadicalTurnip
I...have never thought of that. I would guess S4, with the effect only being shared with soul-slay...but that is just a guess.
Usually I put up a dedicated Mind-hunter or two and just give them penetration items (and often a cap/RoS to get to S4)
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Agree on the dedicated MHer, my circumstance is using Ryleth Spawns, which gets S3-S5 (most often S4), I've planned the standard +5 penetration gear on the base S4 variants, but at that point even an extra +1 pen would make a large difference, so I was debating whether a starshine cap would do it in boasting the pen. by one (only if going by soulslay S3 rather then MH S4).
thanks for the constructive comment too.
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July 23rd, 2010, 01:38 PM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
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Re: Mind hunt
If no one has done a study, there's no way to tell except by brute force statistical analysis. If you're interested in doing that, I can develop an experiment, but I usually just go with... The more mind hunters you have, the better kill rate you have, so if you have an S4 and an S3 mage, it's better to put your astral booster on the S3 to give him access to mind hunt rather than on the S4 to give him a +1 penetration bonus (in general). The question you're asking only matters if you're using Astral Boosters to boost penetration, which is inefficient because they're more expensive.
Now, if you're trying to MH an SC, the best method would be to boost penetration to maximum on your most powerful natural mind hunters. The Void Eye will always be better than adding another point of astral...
So if you're boosting Mind hunters, do it in this order:
1. Advance S3 to S4 to increase hunt volume with a Starshine Skullcap.
2. Advance S4 (natural) mind hunter with Void Eye.
3. Advance Void Eye Mind Hunter with Rune Smasher.
4. Advance S4/VE/RS Mind Hunter with Ring of Sorcery (usually if you have the Forge of Ancients, Forge Lord, or National Astral Forgers [Hinnom]).
5. Repeat steps 2 through 4 with your S3 + Skullcap hunters.
MA Arcoscephale, obviously, has the easiest time with this process.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
Last edited by Verjigorm; July 23rd, 2010 at 01:46 PM..
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The Following User Says Thank You to Verjigorm For This Useful Post:
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July 23rd, 2010, 09:18 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Mind hunt
Quote:
Originally Posted by Eximius Sus
Quote:
Originally Posted by Lingchih
Concentrate and ask again.
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That's kind of cruel. It seemed like a valid question to me.
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It was a valid question. I was using a magic 8 ball, and that's the answer it gave me.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 23rd, 2010, 10:21 PM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
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Re: Mind hunt
I was afraid a brutal statistical test is the only way to tell
Bringing S3 up to S4 would definitely be the way to go usually, except in my specific circumstance I have more S4 then I can possibly use to Mindhunt with, and surprisingly pearls is a limiting factor even at a cost of 2 since I'm burning it like crazy (how many luck pendant / void eye / MR amulet ....etc can you use? Infinity ). Void eye is definitely the best item for MHer considering the MR penalty doesn't matter when you sit at home, I was thinking the standard void eye + Spell focus + Rune smasher (if only it could be easily accessed ).
So the problem I face is whether I should deck the designated Mindhunters with a cap on top, the 10 gem would be worth it for bumping +5 to +6 if S5 gives another penetration to soulslay.
How I wish I have healing like Arco too
Quote:
Originally Posted by Verjigorm
If no one has done a study, there's no way to tell except by brute force statistical analysis. If you're interested in doing that, I can develop an experiment, but I usually just go with... The more mind hunters you have, the better kill rate you have, so if you have an S4 and an S3 mage, it's better to put your astral booster on the S3 to give him access to mind hunt rather than on the S4 to give him a +1 penetration bonus (in general). The question you're asking only matters if you're using Astral Boosters to boost penetration, which is inefficient because they're more expensive.
Now, if you're trying to MH an SC, the best method would be to boost penetration to maximum on your most powerful natural mind hunters. The Void Eye will always be better than adding another point of astral...
So if you're boosting Mind hunters, do it in this order:
1. Advance S3 to S4 to increase hunt volume with a Starshine Skullcap.
2. Advance S4 (natural) mind hunter with Void Eye.
3. Advance Void Eye Mind Hunter with Rune Smasher.
4. Advance S4/VE/RS Mind Hunter with Ring of Sorcery (usually if you have the Forge of Ancients, Forge Lord, or National Astral Forgers [Hinnom]).
5. Repeat steps 2 through 4 with your S3 + Skullcap hunters.
MA Arcoscephale, obviously, has the easiest time with this process.
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July 24th, 2010, 03:44 AM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
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Re: Mind hunt
Yeah, the Rune Smasher is really easy to get in Arcoscephale because of Mystic (you just need one dude to make them), but definitely not easy to make in R'lyeh, nor is it easy to fix Feeblemind in R'lyeh, which makes Void Eyes significantly more expensive since they can't be transferred and anyone who gets Feeblemind can't be healed without weird (for you) magic.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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July 24th, 2010, 04:08 AM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
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Thanked 27 Times in 21 Posts
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Re: Mind hunt
Quote:
Originally Posted by Finalgenesis
... the 10 gem would be worth it for bumping +5 to +6 if S5 gives another penetration to soulslay.
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Spell Focus/Void Eye is cheaper and better even if it's valuable to go from 5 to 6 unless you don't have your first 1S booster for your pretender or best astral mage yet.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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