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June 30th, 2010, 08:06 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Preponderance 2 [epic team game returns!]
I vote to just set the missing team to AI and get started.
Someone gets a my-neighbor-is-an-CPU random event windfall, and we move on with our game.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 30th, 2010, 08:34 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: Preponderance 2 [epic team game returns!]
Quote:
Originally Posted by DrPraetorious
I vote to just set the missing team to AI and get started.
Someone gets a my-neighbor-is-an-CPU random event windfall, and we move on with our game.
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If it comes to that, then probably better off just starting now with 23 teams (since I think the game settings only give a maximum number of teams in the game, rather than a minimum. So it can be started with 23 teams without a hiccup. Although I could be wrong on this as I haven't tested doing that with a llamaserver game, and also maybe the fixed starts might cause a bug).
This gives the partnerless player the starting area to themselves, rather than making them actually fight against an AI nation for it.
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June 30th, 2010, 11:04 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Preponderance 2 [epic team game returns!]
I have to assume that the partnerless player would immediately quit , leaving the area occupied by 1 AI instead of 2.
And if it were occupied by 2 AI players, they could be set as allies in the .map file, which none of us have seen anyway.
So that's my proposal, anyway. Since only Ironhawk has access to the absent team's identity, and he (understandably!) does not want to recruit a replacement, I see no alternative.
Quote:
Originally Posted by Calahan
Quote:
Originally Posted by DrPraetorious
I vote to just set the missing team to AI and get started.
Someone gets a my-neighbor-is-an-CPU random event windfall, and we move on with our game.
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If it comes to that, then probably better off just starting now with 23 teams (since I think the game settings only give a maximum number of teams in the game, rather than a minimum. So it can be started with 23 teams without a hiccup. Although I could be wrong on this as I haven't tested doing that with a llamaserver game, and also maybe the fixed starts might cause a bug).
This gives the partnerless player the starting area to themselves, rather than making them actually fight against an AI nation for it.
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__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 30th, 2010, 12:39 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
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Re: Preponderance 2 [epic team game returns!]
Quote:
Originally Posted by DrPraetorious
I have to assume that the partnerless player would immediately quit , leaving the area occupied by 1 AI instead of 2.
And if it were occupied by 2 AI players, they could be set as allies in the .map file, which none of us have seen anyway.
So that's my proposal, anyway. Since only Ironhawk has access to the absent team's identity, and he (understandably!) does not want to recruit a replacement, I see no alternative.
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Personally I am strongly against starting with 2 CPUs. That would throw a big monkey wrench into Zeldor's and Ironhawk's carefully balanced game rules and the map. Considering the cutthroat nature of this game, having CPU as a neighbor (actually 2 CPUs) will give some players huge advantage over the rest.
It doesn't matter that only IH has access to players directory, any of us can recruit players (by posting on the forum threads or directly in IRC), we just need to tell them that if they are interested, they need to contact IH who will have them added to the game - he has agreed to do it, he just doesn't want to deal with recruitment/advertisement process.
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June 30th, 2010, 12:47 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
I have been contacted by 1 of the 2 derelict players (the one who already submitted). I informed them that they had a couple of hours to motivate their teammate or be replaced. However, given their track record I am just going ahead with the assumption that that will not happen.
Additionally, I dont know if you all advertised or they were reading this thread, BUT I was contacted by two players who want to replace that team. I have responded to them that it would be acceptable and am waiting to hear back.
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The Following User Says Thank You to Ironhawk For This Useful Post:
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June 30th, 2010, 01:07 PM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
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Re: Preponderance 2 [epic team game returns!]
it would hurt the anonimity principle, i think thats the main reason they havent try to find a replacement.
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June 30th, 2010, 02:24 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
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Re: Preponderance 2 [epic team game returns!]
Quote:
Originally Posted by earcaraxe
it would hurt the anonimity principle, i think thats the main reason they havent try to find a replacement.
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Standard procedure for RAND games on the llamaserver is usually for the admin to keep the ID of all substitute players to himself until they are either eliminated, or the game finishes. No other way to do it, as the admin log on the llamaserver gives away too much info in RAND games otherwise.
@ Ironhawk - If you've found a new team willing to play then IMO, and if you haven't done so already, give the old team a few hours (few as in 4 at most) to sort themselves out or be given the boot.
And I trust your judgement entirely with regards whether any new team is allowed new nation picks, and/or how much time you allow them to upload Pretenders.
Plus another thanks for the selfless admin work you are doing for us all. As there's no game without you.
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June 30th, 2010, 02:46 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
As you may have noticed we are down to 22/24 pretenders because I booted the pretender from the derelict team. The replacement team has been in touch with me and they will be submitting their pretenders as soon as possible with a max of 24hrs.
To be completely safe, make sure that your pretender is still on the list and did not get mistakenly removed.
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The Following 3 Users Say Thank You to Ironhawk For This Useful Post:
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June 30th, 2010, 04:01 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
The replacement team has asked to revision one of their nations: Kailasa -> LA CTis. This would make their team total the same, which is fine. But it also means that it could have effected other teams picks during the original selection process so I cannot just allow it on my own.
As such, I have said it would only be acceptable if no other players object. If you object, say so now.
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June 30th, 2010, 07:20 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Preponderance 2 [epic team game returns!]
my partner alpine joe has disappeared , so Ironhawk decided to kick me out of the game instead of finding me another partner.
whatever. I'm done with these team games. They are always a disaster.
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