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  #121  
Old June 15th, 2008, 02:53 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds 1.02

Thanks. I've actually been kicking around the idea for a little while. I probably will make another at some point in the near future.
  #122  
Old January 6th, 2010, 02:56 PM

chabex chabex is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.02

I already played a lot this mod but until now nothing special quests came up- UNTIL NOW !!! This "Osiris" quest is fun!
Keep it going, I hope there will be updates...
  #123  
Old February 4th, 2010, 07:10 PM

sgqwonkian sgqwonkian is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.02

Hey Phlagm,

I wonder if your problem with the Cambrians has anything to do with the Tan Ru being set to both "random" and "always". Like, maybe they're either taking up two slots out of the number of possible badguys, or confusing the game's randomization function in some non-obvious way. Just a thought...
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  #124  
Old April 17th, 2010, 08:53 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.02

You, my friend, are a genius. I still have my issues with modding this particular game, but I am now suddenly jazzed. The flag thing seems to have fixed it. I'm going to play a little more to make sure, but if it goes well, then I'm going to add a couple of races and a few more ships really fast.

-Phlagm
  #125  
Old April 18th, 2010, 10:25 AM

sgqwonkian sgqwonkian is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.02

Quote:
Originally Posted by Phlagm View Post
I'm going to add a couple of races and a few more ships really fast.
That is great news! I'm really looking forward to your next release.

I nearly didn't post that Tan Ru code error when I noticed it, because I wasn't sure you'd ever see my comment. It had been, what, nearly two years since your last update? If that fixed one of your major troubles, though, then I'm really glad I mentioned it.

I'm very excited to see your next version. I've always really liked your ships, races, weapons, and really all of your work.
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  #126  
Old April 21st, 2010, 11:35 AM

clomaka clomaka is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.02

/squeal of delight/ @ Phlagm

Last edited by clomaka; April 21st, 2010 at 11:36 AM.. Reason: carots make things invisible
  #127  
Old April 26th, 2010, 12:51 AM

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Default Re: Mod: Even Weirder Worlds *** Now 1.02

I'm still getting a little bit of downright bizarre behavior, but I'll live with it. That "always" flag is a dangerous thing.

Anyway, I've spent the weekend adding a couple of spiffy new things, nothing huge and amazing yet, but that's coming. I also think I'll give up on trying fruitlessly to make all the mainquests supremely original, and settle for some very similar ones with certain unique aspects.

-Phlagm
  #128  
Old June 13th, 2010, 06:00 PM
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meKanicalj3sus meKanicalj3sus is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.02

Quote:
Originally Posted by clomaka View Post
/squeal of delight/ @ Phlagm
yay!
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  #129  
Old June 26th, 2010, 03:13 PM
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meKanicalj3sus meKanicalj3sus is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.02

Our friendly neighbourhood UFO



taken 26.06.10
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  #130  
Old June 26th, 2010, 03:17 PM
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Default Re: Mod: Even Weirder Worlds *** Now 1.02

Portal?

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