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March 2nd, 2010, 08:57 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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Nation/Era with less micro
As the title says, wich nations/era have less micromanagement for the player?
Obviously blood nations are out, as they have a lot of micro, but from the other nations, wich ones you need to micromanage less?
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Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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March 2nd, 2010, 09:04 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Nation/Era with less micro
Giant nations such as Niefelheim. Instead of massive armies, you run around the map with Jotuns and Jarls.
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March 2nd, 2010, 09:58 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Nation/Era with less micro
Blood nations don't /have/ to have micro. Just play them with labs in every hunting province. Less effective by far, but also less micro by far.
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March 2nd, 2010, 10:13 AM
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General
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Re: Nation/Era with less micro
And frankly, blood micro is annoying but doesn't really take very long. Even with a lot of hunting provinces, it's only a few minutes of clicking every turn.
The real time hogs for me are more fundamental to the complexity of the game. Scripting for large battles. Setting up boosters, protection and gems for dozens of mages. Then changing it all next turn, when I've researched a new level.
Equipping 5-6 thugs/SCs a turn and forging gear for next turns set. Especially when they all have different needs due to different paths and/or enemies.
Running out of room in the lab, so all the gear for the above has to be offloaded onto other characters and then searched through when I need something.
That's where the hours go in my lategame turns.
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March 2nd, 2010, 10:40 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Nation/Era with less micro
Auto-generators such as late Ermor and early Pangaea save alot of clicking for late game on larger maps. There are also spells which insure extra PD. Playing on maps which limit or even remove the independents can save on MM as can lowering the number of magic sites in a game.
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March 2nd, 2010, 12:21 PM
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BANNED USER
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Re: Nation/Era with less micro
Late age Ermor involves MORE micro, as does LA Rlyeh (probably the most micro hell nation).
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March 2nd, 2010, 12:29 PM
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Second Lieutenant
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Re: Nation/Era with less micro
Eriu doesn't need a lot of micro. Simple A/N (mostly anyway) mages, simple troops. The usual raiding thugs take some micro, but that's pretty much it.
That said, Eriu is pretty much an one trick pony.
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March 2nd, 2010, 04:24 PM
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Major General
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Re: Nation/Era with less micro
... and that one trick sucks. I mean, raiding is good, but by itself isn't anything special.
Play on small maps. Seriously. Its the best way to reduce micro.
(The second best way to reduce micro is to make gem generators unique - either via CBM 1.6 or modding it yourself if you don't want the other CBM changes. Its hard to fill your lab in one turn just off global and province gem income - especially if you play on reasonably sized maps!)
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March 2nd, 2010, 04:42 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
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Re: Nation/Era with less micro
In less competetive games you can use clams for keeping pearls on mages but not as gem gens... which reduces MM.
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March 2nd, 2010, 05:05 PM
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BANNED USER
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Re: Nation/Era with less micro
Play blitz. be dead before turn 50.
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