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  #461  
Old November 12th, 2009, 06:43 PM

Agema Agema is offline
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Default Re: Forge of Godhood - started

Incidentally, to interpose with something moderately important, can I request a 24h delay to Saturday 22.00 or so?
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  #462  
Old November 13th, 2009, 09:02 AM

Calahan Calahan is offline
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Default Re: Forge of Godhood - started

Apologies everyone for all the recent Man stales. Some recent events in Real Life have resulted in me no longer having any control over where I go or what I do.

As such I am sadly going to have to step out of this game, and request a sub be found to lead the further fortunes of Man. I'll try to post a sub-hunting thread, but may not have time as I am literally about to board a flight. So if no thread appears, can I kindly ask QM to sort something out sub-wise.

Sorry again for the stales and for not being around recently to sort the problem out.
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  #463  
Old November 14th, 2009, 01:48 PM

Maerlande Maerlande is offline
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Default Re: Forge of Godhood - started

I'm talking with a potential sub for Man on IRC. QM, you available to negotiate? As my neighbour and ally in the game I sure would prefer that Man not stale more.

Maybe a delay QM?
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  #464  
Old November 16th, 2009, 10:02 PM

Maerlande Maerlande is offline
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Default Re: Forge of Godhood - started

Who played Man this turn? I need to talk to the player as Ryleh. We bumped accidentally.
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  #465  
Old November 17th, 2009, 04:59 PM
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Hadrian_II Hadrian_II is offline
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Default Re: Forge of Godhood - started

We would like to inform the living nations of the world that ulm wont be able to contain the undead hordes for much longer.
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  #466  
Old November 18th, 2009, 10:47 AM

Agema Agema is offline
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Default Re: Forge of Godhood - started

Bah! The horde isn't your problem. There's barely a single unit in my entire roster - undead or living - than can do more than chip the polish off the armour of those damn Ulmish tanks. It's the Evo that hurts.
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  #467  
Old November 23rd, 2009, 01:46 AM
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Default Re: Forge of Godhood - started



When I got home yesterday in the evening, I started to make my turn. Trying to send it, and I had no connection. Tried over and over again, no dice. Prayed that somebody would ask for delay, but alas that did not happen. Thus I staled To add salt to the wound, the connection seems to be working now just fine...
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  #468  
Old November 23rd, 2009, 05:12 PM

Ironhawk Ironhawk is offline
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Default Re: Forge of Godhood - started

There were probs with llamaserver last night. That said, Aby staled too. Shouldnt have been too bad a turn for you?
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  #469  
Old December 7th, 2009, 07:29 AM
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Default Re: Forge of Godhood - started

Marignon is happy to see that Abysia has woken from their slumber, and hopes their fearless leader is not feeling too horrible at the moment.

The Council of the Death Wyrm has got some ants in their pants, and have organized themselves an invasion of Man. So, wake up, Man! 90 minutes to hosting, and your turn's not in. We promise that fighting Marignon will be much more fun that sitting around on Caelum's capitol forever.

Thanks also to Pan and C'tis for some nice spectacular battles for us spectators.

-- CotDW
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  #470  
Old December 7th, 2009, 09:59 AM
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Default Re: Forge of Godhood - started

The war on four fronts begins to take its toll even on the forces of fair Pangaea. C'tis has all but been knocked out (just their pretender left, and I finally got enough manikin to the front to take care of her next battle) though, and R'lyeh has just one army left (Ether warriors!) which will be dealt with next turn). Agartha has rejoined the fray with two massive armies (I guess they are running low on money and have to do *something*) and will prove a hard nut to crack (happily Pangaea has three decent sized armies in the area, so it will be a guessing game at who hits whome and where ).

Can't say this game has had a quiet lull for me, non-stop 100% action all the time on all fronts
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