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November 2nd, 2009, 05:17 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Algaenymph, that was a nice counter attack. The poor queen didn't even have time to regen! At least know I know how some of your bloodslaves were used for. It is time to hire some vampire hunters to stop this new threat
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November 2nd, 2009, 05:17 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Changed hosting to 72 hours due to popular request.
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November 2nd, 2009, 10:32 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Aieee, extension failed! Staling debacle!
I'll have to look into whether it was user bungling or some kind of fault. My general assumption is user bungling.
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November 2nd, 2009, 10:32 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Also, thanks Amonchakad.
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November 2nd, 2009, 12:31 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
it wasn't a good moment for staling
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November 13th, 2009, 07:47 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'm mad, not because I lost twice but because I forgot to provide air gems to my daikinis.
Convince me that I would've lost even with all my powerful air spells provided for and I'll feel much better.
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November 14th, 2009, 06:29 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
It is hard to say what would have been the result with air gems in the battle. I would have definitly lost more mermaids, which maybe could have forced the big guys to rout. However I doubt the air spell would have been enough to kill them if they don't rout.
I sincerly hope you don't have 2 or 3 more army of demons like the one I defeated in reserve It was kinda impressive.
Now I have to find a way to deal with your cute dragon. His regen rate is err above average I would say
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November 30th, 2009, 07:16 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Aargh, sorry guys, I forgot to take my turn, so have just given myself a 24 hour postponement.
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December 9th, 2009, 08:17 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
requesting a 24hr delay - travelling and won't be able to get this turn in on time
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December 9th, 2009, 09:43 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Quote:
Originally Posted by Dragar
requesting a 24hr delay - travelling and won't be able to get this turn in on time
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Done
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