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September 29th, 2009, 07:14 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Thanked 60 Times in 54 Posts
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Re: some ideas
The ground Commander could ask for what targets he wanted taken out,But the Air Corps decided how to do it,so having it the way it is now is "gamey" but i think it was put in to give the player a little control,also since they have intel they could "suggest" with air they knew were availible.
As far as Dogfights in this game,Let's say Andy or Don could do this or wanted to, (doubt either)
Then with fighter support would that not make air units very expensive?
Extra planes ain't free after all.
And if dogfight occurs then depending on the year and planes used,
How to calculate the outcome and how many Bombers/fighters are lost?,
The way it is now it's a guessing game on how much to spend on AA,
Will my opponent spend on A/C should I? and how much should I spend on AA?,puts an element how to use your pts.wisely, isn't that all that matters?
Last edited by gila; September 29th, 2009 at 07:29 PM..
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September 30th, 2009, 06:16 AM
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Sergeant
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Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
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Re: some ideas
Quote:
Originally Posted by Cross
Hi Pat,
Interesting, but I think a Commanding Officer, or FOO, would have at least requested the type of air support he wanted.
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Hi Cross - Yes I was arguing the other edge case to a degree . To build on your point below, the battalion commander would say "I need to kill a bridge/bunker/infantry in the open/tanks" but it would still be up to the flyboys to plot out the mission and ordnance. He would have no control at all over CAP or escort.
Quote:
For example, if he wanted a stone bridge KO'd, that would be very relevant to the type of aircraft/ordinance requested. No good sending a whole squadron of rocket laden aircraft, it's not going to help.
As for being able to choose specific aircraft in SP, this is consistent with being able to choose specific vehicles and tanks.
I guess we could let the AI choose our battalion AND our aircraft, if we wanted to be more realistic.
cheers,
Cross
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Actually - I would love to see a "deplete force by 10%/20%/30%/50%" button. That would be realistic.
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
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September 30th, 2009, 09:35 AM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
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Re: some ideas
Quote:
Originally Posted by PatG
Hi Cross - Yes I was arguing the other edge case to a degree . To build on your point below, the battalion commander would say "I need to kill a bridge/bunker/infantry in the open/tanks" but it would still be up to the flyboys to plot out the mission and ordnance. He would have no control at all over CAP or escort.
Actually - I would love to see a "deplete force by 10%/20%/30%/50%" button. That would be realistic.
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Yes, I'm sure you are right that the battlion would only request a specific type of target, at a map reference, with some sort of timeframe.
But again, this game could be seen to allow a battalion commander micro control over tanks several KM away, so why not aircraft. Personally, I think this is part of the fun of the game, and I really like the aircraft system as is.
I guess you could switch your aircraft to AI control, if you wanted to keep their control more distant. AI control of aircraft could even be an agreement between two human players, but that wouldn't be my preference.
As for depleted forces, I think we are able to replicate that. Take your 5000 point game, reduce to 4500, there you've just depeleted your force by 10%
I know, I know, that's not what you meant...
I guess against another human you could make rules where companies were not complete, or a third party mediated missing elements.
Some selective force choices (like using renamed scouts, or 3 man LMG sections etc) could make units appear to be partial sections/squads, for a scenario.
And then there's always Mobhack
cheers,
Cross
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September 30th, 2009, 11:37 AM
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Private
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Join Date: Sep 2009
Posts: 25
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Re: some ideas
Alright! Thanks for the info... it would be nice to see some dogfighst... but I have to look for it in a another game Oh one more thing...
How could the army data base for a specific country (Hungary) to be updated?
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September 30th, 2009, 11:39 AM
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Private
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Join Date: Sep 2009
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Re: some ideas
jeah I remember
what about organizing the army when I purchase the units? and a save game option is also a good idea I think
don't get me wrong... I love this game... I got addicted... I even play it in work but I want to improve it more and more
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September 30th, 2009, 11:44 AM
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Private
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Join Date: Sep 2009
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Re: some ideas
I plan for dogfights.... you could purchase the unit before a battle, and the fighter planes should make the bombers not arrive on the scene
It could be onlya a report
(bf109 intercepted the b17) or something like that, and the b17 crashes in to the battlefield... so only one plane should arrive to the scene
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September 30th, 2009, 12:00 PM
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Private
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Join Date: Sep 2009
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Re: some ideas
what do you think? could we make a revolutionary change in the game?
with a little bit roleplaying with pbem game? with battalion commanders, teamleaders... etc.
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September 30th, 2009, 12:46 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: some ideas
Quote:
Originally Posted by Souljah
How could the army data base for a specific country (Hungary) to be updated?
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I have no idea what you may be thinking here. "Updated" in what way ?
Quote:
Originally Posted by Souljah
could we make a revolutionary change in the game?
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We will not be making any "revolutionary change in the game". If we were planning a "revolutionary change in the game" we'd toss out the entire existing code and start from square one and although we have discussed this many times there are no plans to do so. Were we to do that all SP development would cease. That was one option a few years back. Had we done so there likely still wouldn't be a new game ready , it's wouldn't be anything like SP and the Windows version of both MBT and WW2 wouldn't exist
Don
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September 30th, 2009, 01:24 PM
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Private
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Re: some ideas
For the update I meant something to improve the units... like make some changes in the infantry, to make new pictures to the unit etc.
The revolutionary gameplay is all about this forum... There would be some politic... who arrange the fighting... there would be some generals, who make the armys... and some squad leaders, who organize the platoons. In the forum, there would be a rpg plot, whic defines, how much points will have the individual armys. But I guess this is just to great to be real Sorry... I get excited by this game, and I wish I could make it more amusing...
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September 30th, 2009, 01:25 PM
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Private
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Join Date: Sep 2009
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Re: some ideas
I'M GLAD FOR THE SP SERIES! don't get me wrong... I still play 1956 against the soviets
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