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  #91  
Old June 23rd, 2009, 05:45 AM
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Llama: Actually your point re: nation selection

Thanks for the assistance with the mod. I'm good to go now.
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  #92  
Old June 23rd, 2009, 11:05 AM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Quote:
Originally Posted by llamabeast View Post
chris: That's absolutely ridiculous, you can't go around deciding what nation everyone can and can't be.
Llama, I had said mictlan in my original post. The game had gotten to the desired 12 players, with all nations chosen, and it looked as if we were headed for an immediate start.

If you read the original post, as well as burnsaber's it is stated that part of the purpose of the game is to test the mods. (ie., how many games do you know where 'if something is unfair we'll change it in mid-game' is a condition of the game?).

Since that was the case *and* the game was full (ie, nations already picked) I said I would switch to Arco/TC if there was no Mictlan because those two nations can test out the spells better.

As soon as shard said he was contemplating switching to mictlan (Ie., would pick which one he liked better, after playing with them,) I said forget it, I'll just go with my original choice.

Logically there are two possible standards:
1. No one can switch nations. In which case I'm mictlan.
2. First come first serve - in which case I'm still mictlan.

However, if you (or shard) think I was unethical or wrong in how I approached this (although how it can be a problem to say I'm willing to play TC as long as there's no mictlan) I'm willing to just drop, with no hard feelings on my side.
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  #93  
Old June 23rd, 2009, 02:46 PM
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

FWIW, I'm with llama on this one too. Changing nation selection at the last minute is normally okay (I'd say the host would be well within their rights to veto it), but doing it on the condition that no-one else takes the nation you've just dropped is unreasonable. And going back on that change (to the extent of pre-emptively blocking even the possibility of shard changing nation choice) the moment something you don't like happens is to my mind definitely unreasonable.
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  #94  
Old June 23rd, 2009, 04:05 PM
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

(curse this edit limit!)

Btw, Shard: It looks like you are interested in blood nations with sacreds. Take a look at Lanka too - if you like them, they'll be available to you.
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  #95  
Old June 23rd, 2009, 04:24 PM
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Quote:
Originally Posted by Gregstrom View Post
FWIW, I'm with llama on this one too.
Concur.
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  #96  
Old June 23rd, 2009, 06:47 PM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

chris and I were PMing a little earlier. Anyway, the conclusion seems to be that he was a bit bewildered that people (notably me I guess) objected to his nation-choice thingy, and certainly had no ill intentions so I guess it was just a mismatch in perceptions of what seemed reasonable. Unfortunately he's decided the best thing would be to pull out of the game (with no hard feelings). I was a bit surprised by that and tried to persuade him to play, but he reckons that's the best plan.

I was expecting him to post here to say that but he hasn't, so hopefully he was expecting me to.

Maybe Anthropos could play after all.

Anyway everyone, get your pretenders in! shard, what nation are you going to play? Sounds like Mictlan's free if you fancy it.
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  #97  
Old June 24th, 2009, 04:21 AM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

If anyone has a spare moment it might be handy to PM the missing players to let them know to send their pretenders in.
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  #98  
Old June 24th, 2009, 05:23 AM
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

I PMed all the ones who have yet to submit their pretender(though the forum doesn't allow me to PM myself) and asked Anthropos if he still wants to join; I think we should give him a day or so to answer, and then either find a replacement or play in 11.
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  #99  
Old June 24th, 2009, 09:10 AM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Aaaah... I didn't mean to cause a fuss. I'll just stick to my original post and play Sauromatia where my uber prophet will do the holy site searching!
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  #100  
Old June 24th, 2009, 10:09 AM
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Got my pretender in.
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