.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old April 30th, 2009, 06:00 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Best way to lose a battle...

This discussion was already discussed, and the group that wanted the 50-turn and the 75-turn limits changed was very vocal. It's been a while since then, and patches haven't made many changes to existing mechanics in a while. Additions, yes, but not changes. Why? I don't know. Perhaps it's too much work. Perhaps it's hard-coded and trying to change it at all would cause all kinds of trouble. Perhaps it would invalidate ongoing games.

It would be nice, I agree, but it doesn't come up often. I doubt it will change, now.
Reply With Quote
  #22  
Old April 30th, 2009, 07:52 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Best way to lose a battle...

I agree that bumping up the limit would be nice, though unlikely to happen.

I'm suspicious of more complicated fixes designed to try to guess whether a battle is actually stalemated or is still progressing to an end. Those are likely to introduce other, subtler and more abusable problems. And are even more unlikely to happen
Reply With Quote
  #23  
Old April 30th, 2009, 01:55 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Best way to lose a battle...

Quote:
Originally Posted by AdmiralZhao View Post
I'd have to agree with Rookierookie. It seems that the main reason for the mechanic is to solve the halting problem for Dom3, and cut short battles that will never end, or will only end after 1000's of turns (e.g. two opposing thugs with high regeneration but low attack). If the limit was increased to 100 (which might be a very easy change for the devs), you would have many fewer "victorious" battles that are lost strictly due to the time limit. As it is, the turn limit is a definite concern whenever you combine in a SC with battle-field wide fatigue effects, and it generally turns a couple of battles from victories to defeats in each game.

Of course, you'd have to consider the effect this would have on other aspects of the game. It would make Vengenance of the Dead less deadly, and would make it more difficult to swamp SCs with chaff undead in order to stall their advance or force them to retreat.
The turn limit is also an important influence on the game's tactics. The main attraction of area-effect weapons like Sunslayer and Shadow Brand is that they kill more enemy before the 50-turn limit. If there weren't any limit you might as well use a Sword of Sharpness.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #24  
Old April 30th, 2009, 01:55 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: Best way to lose a battle...

Well, the troop limit was changed wasn´t it?
Reply With Quote
  #25  
Old April 30th, 2009, 04:05 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Best way to lose a battle...

Quote:
Originally Posted by Fantomen View Post
Well, the troop limit was changed wasn´t it?
Still considered a fix - it wasn't just something that people wanted, it was breaking games completely.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.