|
|
|
|
June 6th, 2002, 11:03 PM
|
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
space yards
Is there any way to get more than one space yard on a ship, planet, and/or base?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|
June 7th, 2002, 12:11 AM
|
|
Captain
|
|
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: space yards
As a human player, only one shipyard is allowed. I have seen AI's build space yard ships with 2, so it can be modded, but again only for the AI.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
|
June 7th, 2002, 12:17 AM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: space yards
Quote:
Originally posted by Gandalph:
As a human player, only one shipyard is allowed. I have seen AI's build space yard ships with 2, so it can be modded, but again only for the AI.
|
This is a known bug, or at least was at one time (might have been fixed - not sure). If you set up the AI_DesignCreation file with a design for a space yard ship with a required ability of space yard and the major component being space yard, and there is enough room on the ship for two, the design will be made with two, one for required ability and one for major component.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|
June 7th, 2002, 12:20 AM
|
|
Captain
|
|
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: space yards
I agree, AK. But you have to have the design minister on if you are playing as a human, and even then, if you try to update the design, with say better engines, the game will show an illegal design and not let you. And no, it has not been fixed.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
|
June 7th, 2002, 12:35 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: space yards
spoo it would be a waste of space and resources??
What do you have in mind??
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
June 7th, 2002, 01:07 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: space yards
Quote:
Originally posted by Spoo:
Is there any way to get more than one space yard on a ship, planet, and/or base?
|
Only through extreme cheating. Save game in progress, mod a component or facility that didn't previously have space yard ability to have it. Reload.
|
June 7th, 2002, 08:24 AM
|
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: space yards
Quote:
What do you have in mind??
|
Well more space yards = faster build time. Of course I could just mod the existing space yards to build faster, but I want super construction rates limited to the really big bases or planets dedicated to space yards. I guess I could just add a new space yard that is twice as big and builds twice as fast, and one that is thrice as big etc. But it wouldn't work for planets.
Baron, interesting idea. I imagine that it can be used to create some very interesting scenarios.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|
June 7th, 2002, 11:14 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: space yards
SJ did this in his P&N mod. I've never built a second spaceyard, though. (EXPENSIVE!!!)
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|