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  #51  
Old March 2nd, 2009, 01:47 PM
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Default Re: Assassinations

against earth attack, a size 6 bodyguard would be very useful, but try out 5 ghosts - they have high defense and are ethereal. only helps for mages w/ blood or death to lead them, however.
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  #52  
Old March 2nd, 2009, 02:30 PM
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Default Re: Assassinations

Or Green Lions/other ethereal beasties for non-death mages. That should make a big difference.
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  #53  
Old March 2nd, 2009, 02:49 PM
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Default Re: Assassinations

If this no longer classifies as a bug but as a general discussion on Assassinations, then remove the "Bug" prefix, please.
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  #54  
Old March 2nd, 2009, 03:59 PM

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Default Re: Assassinations

Quote:
Originally Posted by cleveland View Post
I liked Zeldor's idea of allowing a 2nd script specific for assassination.

That might have just saved a Mother of Avalon who, when alone and staring down the barrel of an Emposioner, let loose with Mass Protection (which does require gems). If a barkskinned, exhausted mage falls in an assassination, and no bodyguards are around to hear it, does she make a sound?
Agreed. Multiple scripts are the right answer.
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  #55  
Old March 2nd, 2009, 04:48 PM
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Default Re: Assassinations

Quote:
Originally Posted by Gregstrom View Post
...other ethereal beasties for non-death mages...
Anything Ethereal is priceless in that situation. The trick is to get something Ethereal AND Flying, for the specific case of Caelum.
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  #56  
Old March 2nd, 2009, 05:02 PM

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Default Re: Assassinations

What would really be optimal is to just suspend the "army" morale rules during assassinations. So the only time a unit will run is if thier squad morale breaks. That way, its realistic that the bodyguards may still get scared and run if they are getting slaughtered. But the other squad (the commander) will not break until his personal morale breaks.

That said tho, the OP seems to be having too much of a problem with assassinations in general. I mean, sure they are really annoying, but they are only game-changing in very rare circumstances. Dorjan, I think you need to change your playstyle to adapt to the game. Like, 15 key mages in a 20 mage army is crazy! In a nomral army of that size I would expect like 3 or maybe 4 mages to be truly key and take care of your critical battlefield enchants or trick spells. Its not so hard to provide adequate protection to 3-4 mages per army. The rest of the mages are just support and you can mitigate the effect of assassintions simply by bringing more than you need.
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  #57  
Old March 2nd, 2009, 06:07 PM
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Default Re: Assassinations

Quote:
Originally Posted by JimMorrison View Post
Quote:
Originally Posted by Gregstrom View Post
...other ethereal beasties for non-death mages...
Anything Ethereal is priceless in that situation. The trick is to get something Ethereal AND Flying, for the specific case of Caelum.
So Spring Hawks would be about right then?
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  #58  
Old March 2nd, 2009, 06:39 PM
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Default Re: Assassinations

Did just your mage run away when one bodyguard was squished? That would be weird if he routed and the troops stuck around. Except, some mages (eg Jomon) have really low morale, like 8 or something, so I could see them routing.

When a squad goes from 5 to 4 members, it starts having morale checks every turn, making it easier for it to rout. Any squad with less than 5 members makes a morale check every turn. I've never used a Ring of Warning, but it would let you put 10 bodyguards on important mages.

If it's Earth Attacks you're worried about, your important BF-casting mages really need size-6 bodyguards though. It's too bad Siege Golems are only size-5, since you'd get some extra utility out of having them around for sieges too. What nation are you playing?
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  #59  
Old March 2nd, 2009, 07:21 PM

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Default Re: Assassinations

I don't know how to remove the tag

I'm not having issues with them, they are counterable and I can do it. (I kill 1 in 2) However I "feel" that assasinations are broken becasue running away from an assasin shouldn't kill you ^,^
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  #60  
Old March 2nd, 2009, 11:32 PM
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Default Re: Assassinations

Running away doesn't kill him. He just goes into retirement.

If someone tried to assassinate me at my job and I survived, I'd retire.
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