.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 3rd, 2009, 01:15 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Charge! mod for mundane weapons

This mod tries to achieve better balance between mundane weapons. I haven't tested it enough to know where it works and where it doesn't.

Many weapons can now deal huge amounts of damage, which probably makes conventional heavy infantry weaker. Perhaps too weak. As I said, I haven't tested it enough.

Oh, and it also makes one-handed magic spears light lances, because once upon a time I thought it'd be nice if at least knights got magical spears instead of the Brands.
Attached Files
File Type: zip chargemod.zip (44.3 KB, 138 views)
Reply With Quote
The Following User Says Thank You to Endoperez For This Useful Post:
  #2  
Old February 3rd, 2009, 02:59 PM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: Charge! mod for mundane weapons

Interesting mod. Not sure about adding more attack to spears and polearms from a realism perspective, but if it helps game play, then great. I'm definitely going to try this out.

I have a mundane armor mod you might be interested in - I'll try posting it in the next couple of days.
Reply With Quote
  #3  
Old February 3rd, 2009, 05:17 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Charge! mod for mundane weapons

Good thing I didn't start thinking too heavily about armors yet!

I thought it'd be interesting to make repel more important. I didn't actually test it, as I said. It does produce some strange effects, but I improved most other weapons as well.
Reply With Quote
  #4  
Old February 4th, 2009, 10:58 AM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: Charge! mod for mundane weapons

Quote:
Originally Posted by Endoperez View Post
Good thing I didn't start thinking too heavily about armors yet!
Hey, don't let me stop you from thinking about armors! What I did is actually quite minor and hopefully not too controversial. I'll add a thread for it soon.

I tried out your mod last night, and initial impressions are good. I had to edit it a bit to get the banner to display though. There was a '#' missing in front of 'icon' on line two, and the path was a Windows path (backslashed). To display the banner, I had to make it into a valid command, and change to a Unix path (slashed).
Reply With Quote
The Following User Says Thank You to analytic_kernel For This Useful Post:
  #5  
Old February 4th, 2009, 11:20 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Charge! mod for mundane weapons

Quote:
Originally Posted by analytic_kernel View Post
Hey, don't let me stop you from thinking about armors! What I did is actually quite minor and hopefully not too controversial. I'll add a thread for it soon.

I tried out your mod last night, and initial impressions are good. I had to edit it a bit to get the banner to display though. There was a '#' missing in front of 'icon' on line two, and the path was a Windows path (backslashed). To display the banner, I had to make it into a valid command, and change to a Unix path (slashed).
Did you change the "Japanese" armors, and/or Spider Armor? I tried lowering their defense penalty to 0, but that felt a bit much for plate armor-equivalents.

With slash, do you mean like like this "./folder/file.tga"? It works in Windows, and if that works in Linux too I'll start using it instead of \.
Reply With Quote
  #6  
Old February 4th, 2009, 12:11 PM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: Charge! mod for mundane weapons

Quote:
Originally Posted by Endoperez View Post
Did you change the "Japanese" armors, and/or Spider Armor? I tried lowering their defense penalty to 0, but that felt a bit much for plate armor-equivalents.

With slash, do you mean like like this "./folder/file.tga"? It works in Windows, and if that works in Linux too I'll start using it instead of \.
I only touched the bronze armors. Very minor changes, but they definitely help several units which are otherwise a bit deficient.
http://forum.shrapnelgames.com/showthread.php?t=42186

About the path, yes, "./folder/file.tga" is the form that works for me. Thanks.
Reply With Quote
  #7  
Old February 4th, 2009, 12:13 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Charge! mod for mundane weapons

Yeah, the forward slash (/) works in both Windows and Linux and is therefore the slash to use.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.