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  #21  
Old January 11th, 2009, 12:45 PM
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Default Re: Operation CAST LEAD

Version Four will be coming, I just noticed a throwaway line in a news report about that UNRWA school attack:

Quote:
The troops had intended to launch a smart missile to take out the Palestinian launch team but a technical malfunction made this impossible, according to the probe. The commanders of the force instead decided to fire on the Qassam team with mortar shells equipped with a Global Positioning System for accurate fire.
So apparently the Israelis now have GPS guided artillery; most likely IMI has rushed pre-production prototypes of that 120mm GPS mortar bomb, and 155mm Shell that were "finishing development" in 2009 to the troops.

So expect a FO bump to take advantage of this ability, as well as a downgrade of the Merks to Merk 3s.

Also guys, by what turn are you well into fighting in the settlement?
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  #22  
Old January 11th, 2009, 02:32 PM
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Default Re: Operation CAST LEAD

turn 15 i was already in the first houses. I did a lot of recon by fire with my AFVs, because i expected some nasty surprises. and i was right
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  #23  
Old January 11th, 2009, 10:18 PM
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Default Re: Operation CAST LEAD

Here is the second part of that 2 part article about tank combat in Gaza.

http://www.spacewar.com/reports/Tank...t_Two_999.html

I thought that the scenario designer could make use of the articles. Maybe i should make an entirely new thread with these articles.


Semper Fi, Carry On
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  #24  
Old January 12th, 2009, 08:51 PM
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Default Re: Operation CAST LEAD

Version Four:

Israelis now have GPS FOs for more accurate shelling.

Merkava 3 Baz replaces Merkava 4s.

A little bit into the game, the Israelis gain an Apache to assist in in clearing out the hidey holes. Weapons loadout may have to be tweaked a little.

HAMAS gains two more platoons of people who appear into the game to represent people leaving their bunkers or spider pits...
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  #25  
Old January 13th, 2009, 02:40 AM

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Default Re: Operation CAST LEAD

Thanks Mark

This one played well. I don't think the helo is all that necessary. It was fun to play with. By the time it showed up I had taken the 1st ring and was working into the the next one and had my tanks and artillery pounding the last wrung of houses. I lost 5 men all to booby traps. Fun little scenario that is getting better each version.

Thanks again.
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  #26  
Old January 13th, 2009, 12:24 PM
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Default Re: Operation CAST LEAD

Any screenshot?
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  #27  
Old January 13th, 2009, 12:38 PM
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Default Re: Operation CAST LEAD

Why would we need screenshots?
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  #28  
Old January 13th, 2009, 10:56 PM
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Default Re: Operation CAST LEAD

Quote:
Originally Posted by iCaMpWiThAWP View Post
Why would we need screenshots?
Because some folks might want to see what the fight looks like at certain points and screen shots are cool regardless.

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  #29  
Old January 14th, 2009, 01:00 AM
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Default Re: Operation CAST LEAD

Like this screenie from the opening:



Heh, it only gets harder from there!

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  #30  
Old January 14th, 2009, 11:50 AM
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Default Re: Operation CAST LEAD

Thanx, Scott!
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