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December 18th, 2008, 10:00 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Please help: Cheat detection problem
The cheat notification comes up from time to time when no-one has done anything bad. It's a bug, I'd say. Mostly when it comes up in MP games I tell players to ignore it.
One thing that can cause it is capturing an enemy fort which had build orders. When you cancel the orders you get gold back - the game can't work out where the gold came from, so you get the cheat warning.
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December 18th, 2008, 10:28 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Please help: Cheat detection problem
This is different, though. It happened at the first ever hosting, and it specifically said that the pretender data wasn't right. The error message maybe should have stated, WHICH pretenders were the ones that are suspected of cheating, in order to check it. Or just look at every nation that got it.
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December 18th, 2008, 11:08 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Please help: Cheat detection problem
The way the cheat detection interacts with pretenders assigned in the map file has been ecplained in detail in the mapedit.pdf in the docs folder. Look it up. It's in the God Commands section.
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December 18th, 2008, 11:56 AM
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Sergeant
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Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Please help: Cheat detection problem
Thanks for all the feedback. However, none of us has ever downloaded a mod. In fact, we don't even know how we would do that. We've always played the vanilla game. Three of us in fact installed the game from scratch on new computers to play this scenario. We just patched to 3.21, downloaded the Arduria map I listed above, and I set up host. And, to make matters more mysterious, I played my pretender on this map before, without triggering cheat protection, but I was one of the three players who showed up as "cheating" on turn 0 (i.e., before any of us issued any orders). One of the players is playing on a Mac. Could that be the problem??
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December 18th, 2008, 01:18 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Please help: Cheat detection problem
It shouldn't be. Could it be that (some of) the pretenders were made in an older patch version? That's the only thing I can think of.
You could just play it safe and turn cheat protection off. You can change it from the same page as independent strength. Since you're all family and the cheating isn't simple to do in any case, it shouldn't matter.
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December 18th, 2008, 02:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Please help: Cheat detection problem
You didnt load off the same Dom3 CD did you?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 18th, 2008, 02:58 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Please help: Cheat detection problem
Quote:
Originally Posted by Endoperez
It shouldn't be. Could it be that (some of) the pretenders were made in an older patch version? That's the only thing I can think of.
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This is a good one. If you loaded a saved god that you made before applying the patch it is possible that the game might think it's cheating. If you think this may have happened, try making a new game and make new pretenders for it.
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December 18th, 2008, 04:04 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Please help: Cheat detection problem
yes, the various "cheating" players may have loaded old gods that are no longer legal under a new patch, or else the one hosting the game isn't on the proper patch.
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December 18th, 2008, 08:37 PM
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Sergeant
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Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Please help: Cheat detection problem
I think the problem may be that one of my players may have screwed up patching his Mac version of Dom 3 to 3.21. He said it required many steps. Is that correct?
I've posted this query separately in case some Mac user has advice:
http://forum.shrapnelgames.com/showt...063#post661063
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December 19th, 2008, 01:22 AM
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Sergeant
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Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Please help: Cheat detection problem
Guys, thank you for all the sage advice. Turns out my son created his pretender and *then* patched. Not sure why this didn't show up when we ran a 2-player test.
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