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December 7th, 2008, 05:07 PM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Btw I'm not sure that ork heroes in spaceship form domsummon like normal ones. Of course, this would matter a lot less if they were able to change back like they're supposed to.
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December 7th, 2008, 06:08 PM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Just checking, is orc pd supposed to be alien pirate scouts?
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December 7th, 2008, 07:53 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
they are not supposed to domsummon except for 1 or 2 (the captain type, who is a summons himself) and the PD shouldn't be alien pirate scouts ti should be orcs .
To day some RL issues turned up so I'll see when I get around to changing all things mentioned but keep them coming.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 10th, 2008, 03:19 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
ok till the weekend for collection of other stuff needing to be changed.
Then I'll post a new version and after that I hope some one can play it a bit. If there are no major flaws I hope to set up a small game.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 11th, 2008, 12:15 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
In case you've forgotten the orc mages still don't get any magic/research. Not that I care too much, I was planning on completely ignoring it for the game, but if they got researchers worth buying I might reconsider.
In terms of balance, I would probably consider the galactic empire of ulm the most balanced (of course, I spent by far the most time playing them...). Then R'lyeh, then probably the commonwealth (amazing shields prevent most ranged damage, but they're relatively bad in melee against other factions)... after that it gets a bit hazy, bugs are terrible in space (i.e. most of the map) but pretty devastating on the ground. Orcs are probably next to impossible to kill but low morale and supply issues really hurt them when it comes to taking out others. And then Jomon... Jomon is pretty much the game's super power, I think, but they're not good at sieging and are probably killable by R'lyeh. I wouldn't want to be anyone else and have to kill them by myself though. Hopefully the nerf to the oni is sufficient to keep them from powering through things like they can now.
Btw I don't recall for sure but I think the dai oni has one of those alpha channel issues as well.
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December 11th, 2008, 12:46 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Aaah, I just noticed a bug with R'lyeh. Apparently the helmets worn by enslaved space trolls when in space contain their brains, because they go from having 50 morale on land to 10 in space....
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December 12th, 2008, 05:32 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
hehe good one
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 12th, 2008, 05:34 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
ow and the version where I fixed the orc mages still isn't published yet so that is no surprise... I hope the orcs are all right after this since they are build by me from the ground up and that gives the potential for more than a few errors
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 13th, 2008, 07:32 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
I'm looking into orc mages (which definately have magic and more of it after shifting) but the apprentice doesn't get the RIGHT magic just yet :S
The orc PD seems to be coded correctly and I'll test it now
Space troll morale in space is fixed.
I'll see about the rest when I can get my gf from the comp (she's taking it over now) mostly those alpha channels I'll need to remove from sprites
A few questions I have:
Why would orcs be so hard to kill??
How are the other lovecraftian and the Pirian mods workign out?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 13th, 2008, 09:36 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
hmmm I fixed a bunch of commonwealth spaceforms.. the Dai-Oni however just had a not totally black background.. which is even more easily replaced by a total black one.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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